Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 699 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 47.8% | 712 matches |
| 35 to 50 min | 48.6% | 673 matches |
| 50 min or more | 46.6% | 161 matches |
Starting items
Iron Branch100.0%
Observer Ward100.0%
Tango100.0%
Faerie Fire50.0%
Quelling Blade25.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 73 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 49.3% | 41.7% | 2:44 | |
| 63.0% | 43.5% | 4:30 | |
| 12.3% | 44.4% | 11:22 | |
| 78.1% | 47.4% | 12:45 | |
| 47.9% | 60.0% | 19:43 | |
| 42.5% | 67.7% | 24:55 | |
| 11.0% | 87.5% | 27:36 | |
| 60.3% | 47.7% | – | |
| 6.8% | 60.0% | – | |
| 6.8% | 40.0% | – | |
| 5.5% | 100.0% | – | |
| 5.5% | 50.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Dazzle66.7%+18.7 pp42
Vengeful Spirit64.3%+16.3 pp56
Sven59.1%+11.1 pp105
Marci72.2%+24.2 pp18
Pudge54.4%+6.4 pp195
Crystal Maiden57.7%+9.7 pp85
Grimstroke58.1%+10.1 pp74
Luna54.9%+6.9 pp113
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 4 | 1:40 | 0–550% | |
| 3 | 4:30 | 0–550%5–10100% | |
| 3 | 12:45 | 10–1567% | |
| 1 | 19:43 | 15–20100% | |
| 1 | 7:28 | 5–10100% | |
| 1 | 15:10 | 15–20100% | |
| 1 | 11:48 | 10–15100% | |
| 1 | 13:21 | 10–15100% | |
| 1 | 24:55 | 20–25100% | |
| 1 | 27:36 | 25–30100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Mars66.7%+18.7 pp39
Lion58.0%+10.0 pp157
Tidehunter58.9%+10.9 pp112
Shadow Fiend64.3%+16.3 pp42
Slark56.7%+8.7 pp127
Nature's Prophet61.1%+13.1 pp54
Ogre Magi58.5%+10.5 pp82
Marci62.2%+14.2 pp45
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Spirit Breaker35.4%-12.6 pp113
Visage25.0%-23.0 pp20
Luna38.1%-9.9 pp118
Outworld Devourer38.1%-9.9 pp118
Bloodseeker28.0%-20.0 pp25
Grimstroke34.6%-13.4 pp55
Bane27.3%-20.7 pp22
Dragon Knight40.3%-7.7 pp149
The column in pp represents the difference from the hero's overall win rate (48.0%); the last number is the sample size.
