Dragon Knight

Day 10/10 · Divine and Immortal

Rank

Offlane, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Offlane
Matches
6,458
Win rate
51.8%
Adjusted WR
50.6%
Pick rate
9.6%
Position in the role
#7 of 127
Score
S94/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 483 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

74 matches · 62.2% win rate · 15.3% of matches
Breathe Fire
1
Dragon Tail
2
Breathe Fire
3
Wyrm's Wrath
4
Breathe Fire
5
Elder Dragon Form
6
Breathe Fire
7
Wyrm's Wrath
8
Wyrm's Wrath
9
Wyrm's Wrath
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Offlane, based on STRATZ data. The selection represents the share of each option at that level.

+12 Dragon Blood HP Regen/Armor
Picked 100.0% · Win 67.2%
Main pick
25
+?% Wyrm's Wrath Bonuses
Picked 0.0% · Win –
+150 Elder Dragon Form Attack Range
Picked 11.8% · Win 60.9%
Best win rate
20
+220 Breathe Fire Damage
Picked 88.2% · Win 60.6%
Most picked
+0.4s Dragon Tail Stun
Picked 32.2% · Win 55.2%
Best win rate
15
+300 Health
Picked 67.9% · Win 54.9%
Most picked
+15 Damage
Picked 15.2% · Win 50.9%
10
-2s Breathe Fire Cooldown
Picked 84.8% · Win 52.6%
Main pick

By match duration

Up to 35 min52.8%3,152 matches
35 to 50 min52.0%3,755 matches
50 min or more51.5%977 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Gauntlets of Strength52.4%
  • Iron Branch52.6%
  • Tango52.1%
  • Quelling Blade52.4%
  • Magic Stick52.4%
  • Circlet53.4%
  • Faerie Fire50.9%
  • Ring of Protection56.6%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Offlane over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Bracer3,46354.4%1:36
Magic Wand10,01952.9%5:00
Soul Ring12,70652.5%5:21
Infused Raindrops1,20749.9%7:09
Blink Dagger13,21652.8%13:32
Oblivion Staff1,77958.8%23:48
Orchid Malevolence1,66859.5%24:46
Black King Bar10,92254.8%25:33
Soul Booster7,03964.6%29:39
Octarine Core6,60965.9%31:03
Shiva's Guard4,15164.4%34:34
Aghanim's Scepter3,60469.6%37:21

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Offlane, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Blink Dagger13,21613:32
5–1065%10–1556%15–2042%20–2542%25–3027%
Soul Ring12,7065:21
0–553%5–1054%10–1543%15–2053%
Black King Bar10,92225:33
15–2077%20–2563%25–3048%30–3543%35–4054%40–4559%
Magic Wand10,0195:00
0–553%5–1053%10–1552%15–2048%
Soul Booster7,03929:39
15–2072%20–2570%25–3071%30–3560%35–4056%40–4553%45–5050%
Octarine Core6,60931:03
15–2082%20–2575%25–3073%30–3565%35–4055%40–4555%45–5055%
Shiva's Guard4,15134:34
20–2570%25–3073%30–3567%35–4063%40–4553%45–5055%
Aghanim's Scepter3,60437:21
20–2578%25–3081%30–3573%35–4071%40–4565%45–5056%50–5570%
Bracer3,4631:36
0–554%5–1053%
Oblivion Staff1,77923:48
10–1566%15–2060%20–2556%25–3058%30–3549%35–4063%40–4564%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (52.2%); the last number is the sample size.