Visage

Day 10/10 · Divine and Immortal

Rank

Offlane, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Offlane
Matches
640
Win rate
54.4%
Adjusted WR
50.5%
Pick rate
1.0%
Position in the role
#15 of 127
Score
S87/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 44 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

4 matches · 75.0% win rate · 9.1% of matches
Soul Assumption
1
Grave Chill
2
Grave Chill
3
Gravekeeper's Cloak
4
Grave Chill
5
Summon Familiars
6
Grave Chill
7
Gravekeeper's Cloak
8
Gravekeeper's Cloak
9
Gravekeeper's Cloak
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Offlane, based on STRATZ data. The selection represents the share of each option at that level.

-?s Gravekeeper's Cloak Recovery Time
Picked 0.0% · Win –
25
+1 Familiar
Picked 100.0% · Win 59.5%
Main pick
+30 Soul Assumption Damage Per Charge
Picked 24.8% · Win 57.5%
20
+1 Armor Corruption to Visage and Familiars
Picked 75.2% · Win 62.2%
Main pick
+2s Grave Chill Duration
Picked 17.8% · Win 62.4%
Best win rate
15
Soul Assumption Hits =3 Targets
Picked 82.2% · Win 55.7%
Most picked
-?s Soul Assumption Cooldown
Picked 0.0% · Win –
10
+6 Visage and Familiars Base Damage
Picked 100.0% · Win 56.2%
Main pick

By match duration

Up to 35 min64.3%428 matches
35 to 50 min52.8%371 matches
50 min or more52.0%75 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch53.4%
  • Circlet54.1%
  • Tango52.8%
  • Enchanted Mango56.1%
  • Faerie Fire51.6%
  • Magic Stick54.2%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Offlane over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Null Talisman77353.4%1:49
Bracer20054.0%2:29
Magic Wand85556.4%2:46
Perseverance12662.7%5:05
Ring of Basilius75657.1%9:03
Phylactery15160.9%9:26
Headdress99855.4%10:08
Drum of Endurance1,00556.3%12:23
Vladmir's Offering76457.9%12:52
Buckler1,04660.0%13:23
Aghanim's Scepter12856.3%25:14
Assault Cuirass42670.0%27:39

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Offlane, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Buckler1,04613:23
5–1058%10–1559%15–2056%20–2566%25–3066%
Drum of Endurance1,00512:23
5–1059%10–1558%15–2052%
Headdress99810:08
0–554%5–1057%10–1557%15–2049%
Magic Wand8552:46
0–557%5–1055%
Null Talisman7731:49
0–553%
Vladmir's Offering76412:52
5–1068%10–1558%15–2054%
Ring of Basilius7569:03
0–559%5–1054%10–1559%15–2056%
Assault Cuirass42627:39
20–2576%25–3073%30–3562%
Bracer2002:29
0–554%
Phylactery1519:26
5–1066%10–1554%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (58.4%); the last number is the sample size.