Pangolier

Day 10/10 · Divine and Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
17
Win rate
23.5%
Adjusted WR
9.6%
Pick rate
0.0%
Position in the role
#117 of 127
Score
D11/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 777 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

151 matches · 50.3% win rate · 19.4% of matches
Swashbuckle
1
Shield Crash
2
Swashbuckle
3
Shield Crash
4
Swashbuckle
5
Rolling Thunder
6
Swashbuckle
7
Shield Crash
8
Shield Crash
9
Lucky Shot
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

+20% Attack Damage as Swashbuckle Damage
Picked 86.7% · Win 61.5%
Main pick
25
-15s Rolling Thunder Cooldown
Picked 13.3% · Win 50.0%
+2s Rolling Thunder Duration
Picked 21.7% · Win 40.0%
20
-1.5s Shield Crash Cooldown
Picked 78.3% · Win 61.1%
Main pick
-2s Swashbuckle Cooldown
Picked 69.0% · Win 45.0%
Most picked
15
+125 Shield Crash Barrier
Picked 31.0% · Win 55.6%
Best win rate
+2 Lucky Shot Armor Reduction
Picked 54.8% · Win 41.2%
Most picked
10
+200 Swashbuckle Slash Range
Picked 45.2% · Win 50.0%
Best win rate

By match duration

Up to 35 min47.1%609 matches
35 to 50 min50.0%380 matches
50 min or more41.2%85 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch43.3%
  • Tango46.2%
  • Magic Stick44.4%
  • Quelling Blade50.0%
  • Circlet53.3%
  • Faerie Fire50.0%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (47.7%); the last number is the sample size.