Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 251 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 52.6% | 881 matches |
| 35 to 50 min | 53.2% | 511 matches |
| 50 min or more | 37.3% | 110 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Iron Branch48.4%
Gauntlets of Strength45.1%
Magic Stick44.2%
Faerie Fire45.4%
Tango49.4%
Circlet52.3%
Sage's Mask54.6%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 167 | 52.7% | 2:04 | |
| 271 | 48.3% | 3:30 | |
| 381 | 49.1% | 6:54 | |
| 537 | 48.8% | 8:50 | |
| 652 | 49.5% | 16:49 | |
| 401 | 53.9% | 23:20 | |
| 168 | 50.6% | 23:43 | |
| 60 | 50.0% | 25:56 |
Best allies
Win rate with each ally (minimum of 1 matches).
Leshrac64.2%+12.6 pp165
Shadow Shaman71.1%+19.5 pp45
Outworld Devourer62.0%+10.3 pp71
Puck68.0%+16.3 pp25
Ancient Apparition68.0%+16.3 pp25
Spirit Breaker57.0%+5.4 pp128
Techies58.0%+6.3 pp100
Dragon Knight55.4%+3.8 pp175
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 652 | 16:49 | 10–1560%15–2051%20–2525% | |
| 537 | 8:50 | 5–1051%10–1543% | |
| 401 | 23:20 | 15–2081%20–2560%25–3037% | |
| 381 | 6:54 | 0–545%5–1061%10–1543% | |
| 271 | 3:30 | 0–548%5–1055%10–1541% | |
| 168 | 23:43 | 20–2547%25–3057% | |
| 167 | 2:04 | 0–553% | |
| 60 | 25:56 | 25–3050% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Zeus67.7%+16.0 pp65
Muerta77.8%+26.1 pp18
Lion61.5%+9.9 pp169
Phantom Lancer60.4%+8.7 pp101
Necrophos59.6%+8.0 pp109
Shadow Demon72.2%+20.6 pp18
Sniper61.7%+10.0 pp60
Dragon Knight56.4%+4.8 pp156
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Beastmaster25.9%-25.7 pp27
Oracle31.9%-19.8 pp47
Luna39.5%-12.2 pp114
Ursa35.7%-16.0 pp56
Undying40.9%-10.8 pp88
Death Prophet34.4%-17.3 pp32
Spirit Breaker43.0%-8.7 pp114
Mirana43.1%-8.5 pp102
The column in pp represents the difference from the hero's overall win rate (51.7%); the last number is the sample size.
