Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 246 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 52.7% | 898 matches |
| 35 to 50 min | 52.8% | 538 matches |
| 50 min or more | 38.5% | 117 matches |
Starting items
Iron Branch100.0%
Sentry Ward100.0%
Tango100.0%
Blood Grenade75.0%
Circlet50.0%
Faerie Fire50.0%
Orb of Frost50.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 137 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 18.2% | 52.0% | 1:29 | |
| 15.3% | 47.6% | 3:53 | |
| 54.0% | 46.0% | 4:27 | |
| 27.7% | 73.7% | 10:25 | |
| 36.5% | 52.0% | 15:20 | |
| 38.0% | 55.8% | 17:47 | |
| 40.1% | 70.9% | – | |
| 14.6% | 85.0% | – | |
| 13.1% | 50.0% | – | |
| 10.2% | 35.7% | – | |
| 8.0% | 72.7% | – | |
| 7.3% | 60.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Leshrac63.7%+12.0 pp168
Ancient Apparition73.1%+21.4 pp26
Shadow Shaman65.3%+13.7 pp49
Puck70.8%+19.2 pp24
Outworld Devourer60.0%+8.4 pp75
Techies58.0%+6.4 pp100
Dragon Knight55.3%+3.7 pp179
Dazzle64.7%+13.1 pp34
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (4 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 5:13 | 0–550%5–100% | |
| 2 | 15:34 | 15–20100% | |
| 2 | 7:26 | 5–10100% | |
| 2 | 6:36 | 0–5100%10–15100% | |
| 2 | 11:13 | 5–10100%10–15100% | |
| 1 | 1:29 | 0–50% | |
| 1 | 20:02 | 20–250% | |
| 1 | 3:53 | 0–50% | |
| 1 | 6:45 | 5–100% | |
| 1 | 21:09 | 20–250% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Zeus66.7%+15.0 pp69
Lion62.3%+10.7 pp175
Tiny69.7%+18.1 pp33
Muerta73.7%+22.0 pp19
Phantom Lancer60.4%+8.8 pp101
Necrophos59.8%+8.2 pp107
Shadow Demon72.2%+20.6 pp18
Earth Spirit60.6%+9.0 pp66
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Oracle28.0%-23.6 pp50
Beastmaster25.9%-25.7 pp27
Luna39.3%-12.3 pp122
Ursa35.7%-15.9 pp56
Spirit Breaker43.0%-8.7 pp121
Mirana42.7%-8.9 pp103
Undying42.6%-9.1 pp94
Vengeful Spirit40.4%-11.3 pp57
The column in pp represents the difference from the hero's overall win rate (51.6%); the last number is the sample size.
