Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 245 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 45.2% | 1,030 matches |
| 35 to 50 min | 51.0% | 1,174 matches |
| 50 min or more | 54.0% | 276 matches |
Starting items
Tango100.0%
Iron Branch80.0%
Magic Stick80.0%
Clarity60.0%
Sentry Ward60.0%
Faerie Fire60.0%
Blood Grenade60.0%
Circlet40.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 86 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 31.4% | 48.2% | 5:04 | |
| 65.1% | 48.2% | 6:22 | |
| 34.9% | 40.0% | 13:09 | |
| 10.5% | 22.2% | 13:48 | |
| 7.0% | 16.7% | 15:49 | |
| 5.8% | 100.0% | 18:46 | |
| 11.6% | 40.0% | 22:40 | |
| 27.9% | 33.3% | – | |
| 19.8% | 47.1% | – | |
| 7.0% | 83.3% | – | |
| 5.8% | 80.0% | – | |
| 5.8% | 60.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Shadow Shaman65.7%+16.7 pp102
Riki64.1%+15.1 pp64
Night Stalker60.3%+11.4 pp116
Ursa60.6%+11.7 pp99
Spirit Breaker56.7%+7.7 pp173
Warlock69.6%+20.6 pp23
Phantom Lancer58.3%+9.3 pp115
Invoker55.9%+7.0 pp202
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (5 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 5 | 6:22 | Start100%0–50%5–10100%10–150% | |
| 3 | 16:21 | 15–20100% | |
| 2 | 5:04 | 0–5100%5–10100% | |
| 2 | 3:55 | 0–5100%5–10100% | |
| 2 | 18:25 | 15–20100%20–25100% | |
| 2 | 10:22 | 5–10100%10–15100% | |
| 2 | 17:12 | 15–20100% | |
| 2 | 13:51 | 10–15100% | |
| 2 | 18:46 | 15–20100%20–25100% | |
| 1 | 13:48 | 10–15100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Void Spirit62.5%+13.6 pp72
Lion56.2%+7.3 pp297
Slardar61.8%+12.8 pp68
Clockwerk68.0%+19.1 pp25
Sven55.7%+6.7 pp167
Mars60.3%+11.4 pp63
Dark Willow55.8%+6.8 pp156
Nature's Prophet57.9%+8.9 pp95
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Tiny36.1%-12.8 pp72
Arc Warden31.4%-17.5 pp35
Pugna35.1%-13.9 pp57
Witch Doctor41.1%-7.8 pp175
Largo31.3%-17.7 pp32
Marci36.9%-12.0 pp65
Doom39.8%-9.1 pp108
Enigma38.5%-10.5 pp78
The column in pp represents the difference from the hero's overall win rate (48.9%); the last number is the sample size.
