Puck

Day 10/10 · Divine and Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
13
Win rate
23.1%
Adjusted WR
8.2%
Pick rate
0.0%
Position in the role
#115 of 127
Score
D12/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 474 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

304 matches · 47.0% win rate · 64.1% of matches
Illusory Orb
1
Phase Shift
2
Illusory Orb
3
Waning Rift
4
Illusory Orb
5
Dream Coil
6
Illusory Orb
7
Waning Rift
8
Waning Rift
9
Waning Rift
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

+2% Puckish Health and Mana Restoration
Picked 83.3% · Win 40.0%
Main pick
25
+350 Waning Rift Radius/Max Distance
Picked 16.7% · Win 0.0%
-2.5s Waning Rift Cooldown
Picked 42.9% · Win 50.0%
Best win rate
20
+200 Initial/Break Dream Coil Damage
Picked 57.1% · Win 37.5%
Most picked
-30s Dream Coil Cooldown
Picked 23.5% · Win 25.0%
15
+60 Waning Rift Damage
Picked 76.5% · Win 30.8%
Main pick
+35 Illusory Orb Damage
Picked 83.3% · Win 33.3%
Main pick
10
+1.25s Waning Rift Silence Duration
Picked 16.7% · Win 33.3%

By match duration

Up to 35 min46.9%576 matches
35 to 50 min46.5%564 matches
50 min or more57.8%135 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch31.3%
  • Tango35.7%
  • Faerie Fire27.3%
  • Circlet44.4%
  • Magic Stick28.6%
  • Mantle of Intelligence25.0%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (47.8%); the last number is the sample size.