Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 454 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 47.7% | 614 matches |
| 35 to 50 min | 47.8% | 632 matches |
| 50 min or more | 58.4% | 154 matches |
Starting items
Iron Branch100.0%
Observer Ward100.0%
Tango100.0%
Circlet66.7%
Faerie Fire66.7%
Quelling Blade33.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 45 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 68.9% | 25.8% | 1:36 | |
| 80.0% | 38.9% | 3:36 | |
| 40.0% | 38.9% | 4:47 | |
| 82.2% | 48.7% | 7:42 | |
| 64.4% | 31.0% | 13:16 | |
| 60.0% | 59.3% | 13:58 | |
| 20.0% | 100.0% | 17:13 | |
| 6.7% | 100.0% | 20:03 | |
| 17.8% | 50.0% | – | |
| 4.4% | 100.0% | – | |
| 4.4% | 100.0% | – | |
| 4.4% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Tinker100.0%+51.1 pp5
Nyx Assassin65.2%+16.3 pp69
Io67.9%+18.9 pp28
Morphling68.0%+19.1 pp25
Juggernaut54.8%+5.9 pp135
Dazzle62.2%+13.2 pp37
Rubick53.1%+4.1 pp164
Leshrac77.8%+28.8 pp9
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 3:36 | 0–567% | |
| 3 | 1:38 | 0–567% | |
| 3 | 7:42 | 5–1067% | |
| 3 | 10:21 | 5–10100%10–150% | |
| 3 | 12:38 | 10–15100%15–200% | |
| 2 | 4:47 | 0–5100%5–100% | |
| 1 | 13:58 | 10–15100% | |
| 1 | 15:50 | 15–20100% | |
| 1 | 20:03 | 20–25100% | |
| 1 | 22:29 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Queen of Pain61.8%+12.9 pp110
Alchemist81.8%+32.9 pp11
Hoodwink59.3%+10.3 pp108
Lina60.2%+11.3 pp88
Witch Doctor58.3%+9.4 pp96
Warlock66.7%+17.7 pp27
Windranger56.1%+7.1 pp132
Phantom Lancer58.4%+9.5 pp77
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Disruptor35.3%-13.6 pp68
Necrophos38.5%-10.5 pp117
Enigma30.0%-18.9 pp30
Undying36.4%-12.6 pp66
Outworld Devourer39.8%-9.1 pp108
Dark Seer37.7%-11.2 pp61
Dragon Knight42.5%-6.5 pp153
Legion Commander38.8%-10.1 pp67
The column in pp represents the difference from the hero's overall win rate (48.9%); the last number is the sample size.
