Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 250 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 46.7% | 1,562 matches |
| 35 to 50 min | 48.9% | 1,557 matches |
| 50 min or more | 45.5% | 334 matches |
Starting items
Tango90.9%
Iron Branch72.7%
Sentry Ward72.7%
Enchanted Mango72.7%
Blood Grenade54.6%
Gauntlets of Strength45.5%
Faerie Fire27.3%
Quelling Blade18.2%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 132 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 10.6% | 35.7% | 3:45 | |
| 26.5% | 60.0% | 4:03 | |
| 50.0% | 42.4% | 5:38 | |
| 8.3% | 54.6% | 6:40 | |
| 54.5% | 50.0% | 10:04 | |
| 70.5% | 51.6% | 13:47 | |
| 30.3% | 70.0% | 14:50 | |
| 9.8% | 53.8% | 17:54 | |
| 6.1% | 50.0% | 24:04 | |
| 16.7% | 72.7% | – | |
| 8.3% | 63.6% | – | |
| 5.3% | 85.7% | – |
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (11 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 6 | 5:38 | 0–550%5–10100%10–150% | |
| 6 | 13:47 | 10–1550%15–200% | |
| 5 | 3:58 | 0–567%5–100% | |
| 5 | 10:04 | 5–1067%10–150% | |
| 4 | 4:03 | 0–533%5–100% | |
| 3 | 14:50 | 10–15100%15–200% | |
| 2 | 9:49 | 5–10100%10–150% | |
| 1 | 6:40 | 5–10100% | |
| 1 | 3:45 | 0–5100% | |
| 1 | 18:40 | 15–200% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Hoodwink57.6%+9.8 pp231
Shadow Fiend60.4%+12.7 pp101
Tiny61.2%+13.4 pp85
Keeper of the Light60.5%+12.7 pp81
Magnus55.5%+7.8 pp209
Lion53.5%+5.8 pp413
Nature's Prophet57.5%+9.8 pp120
Ring Master57.7%+9.9 pp111
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma30.9%-16.9 pp81
Bane27.9%-19.8 pp43
Abaddon32.8%-15.0 pp61
Anti-Mage40.1%-7.6 pp334
Dazzle36.3%-11.5 pp91
Invoker42.1%-5.7 pp416
Bounty Hunter40.2%-7.5 pp194
Juggernaut41.6%-6.2 pp296
The column in pp represents the difference from the hero's overall win rate (47.8%); the last number is the sample size.
