Ogre Magi

Day 10/10 · Divine and Immortal

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
555
Win rate
52.6%
Adjusted WR
48.4%
Pick rate
0.8%
Position in the role
#36 of 127
Score
A72/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 268 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

37 matches · 64.9% win rate · 13.8% of matches
Ignite
1
Fireblast
2
Ignite
3
Bloodlust
4
Ignite
5
Multicast
6
Ignite
7
Bloodlust
8
Bloodlust
9
Bloodlust
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

17% Fireblast chance on attack
Picked 100.0% · Win 61.4%
Main pick
25
+?% Multicast Chance
Picked 0.0% · Win –
+30 Strength
Picked 36.7% · Win 55.6%
Best win rate
20
+175 Fireblast Damage
Picked 63.3% · Win 55.0%
Most picked
+80 Damage
Picked 72.2% · Win 50.2%
Most picked
15
+20/35 Bloodlust / Self Attack Speed
Picked 27.8% · Win 50.3%
Best win rate
+10 Ignite Burn Damage
Picked 81.1% · Win 45.5%
Most picked
10
+2/0.01 Dumb Luck Mana/Mana Regen Per Strength
Picked 18.9% · Win 50.9%
Best win rate

By match duration

Up to 35 min47.1%1,509 matches
35 to 50 min49.2%1,433 matches
50 min or more45.9%305 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango46.2%
  • Iron Branch47.3%
  • Gauntlets of Strength43.9%
  • Quelling Blade48.9%
  • Faerie Fire44.9%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Bottle3542.9%1:00
Bracer16246.9%1:56
Magic Wand49144.8%3:27
Infused Raindrops6838.2%3:51
Soul Ring51545.4%4:34
Hand of Midas1,14346.8%10:36
Blink Dagger88448.6%16:36
Aghanim's Scepter81050.9%22:04
Black King Bar34746.1%28:34

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Hand of Midas1,14310:36
5–1051%10–1545%15–2034%
Blink Dagger88416:36
10–1557%15–2047%20–2542%
Aghanim's Scepter81022:04
15–2054%20–2552%25–3044%
Soul Ring5154:34
0–547%5–1043%10–1541%
Magic Wand4913:27
0–547%5–1036%
Black King Bar34728:34
25–3047%30–3544%
Bracer1621:56
0–547%
Infused Raindrops683:51
0–536%5–1041%
Bottle351:00
0–543%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (47.9%); the last number is the sample size.