Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 428 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 57.8% | 701 matches |
| 35 to 50 min | 54.9% | 572 matches |
| 50 min or more | 49.2% | 132 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Iron Branch48.1%
Circlet48.4%
Tango47.8%
Faerie Fire46.8%
Mantle of Intelligence49.8%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 366 | 48.1% | 2:05 | |
| 151 | 51.7% | 2:30 | |
| 273 | 55.7% | 11:25 | |
| 279 | 55.9% | 13:27 | |
| 161 | 57.1% | 17:57 | |
| 194 | 46.9% | 20:21 | |
| 216 | 53.2% | 21:03 | |
| 201 | 54.7% | 23:36 | |
| 26 | 50.0% | 29:00 |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter64.6%+9.3 pp144
Night Stalker63.8%+8.5 pp138
Beastmaster77.8%+22.5 pp18
Sven61.7%+6.4 pp188
Phantom Lancer62.3%+7.0 pp159
Witch Doctor61.1%+5.8 pp185
Kunkka68.1%+12.8 pp47
Winter Wyvern61.4%+6.2 pp153
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 366 | 2:05 | 0–548% | |
| 279 | 13:27 | 10–1559%15–2049% | |
| 273 | 11:25 | 5–1058%10–1556%15–2054% | |
| 216 | 21:03 | 15–2059%20–2551% | |
| 201 | 23:36 | 20–2552%25–3059% | |
| 194 | 20:21 | 15–2058%20–2542% | |
| 161 | 17:57 | 15–2058%20–2553% | |
| 151 | 2:30 | 0–552% | |
| 26 | 29:00 | 25–3050% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Tiny72.0%+16.7 pp75
Naga Siren90.0%+34.7 pp10
Lina63.6%+8.4 pp187
Tidehunter62.6%+7.4 pp174
Nature's Prophet64.5%+9.2 pp107
Pangolier66.2%+10.9 pp68
Axe61.2%+6.0 pp196
Lion59.9%+4.7 pp292
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Night Stalker44.2%-11.0 pp147
Rubick47.8%-7.5 pp312
Keeper of the Light39.6%-15.7 pp48
Marci41.4%-13.9 pp58
Mars43.7%-11.6 pp71
Dark Willow47.5%-7.7 pp141
Sniper48.1%-7.2 pp154
Tusk44.9%-10.4 pp78
The column in pp represents the difference from the hero's overall win rate (55.3%); the last number is the sample size.
