Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 369 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 55.8% | 1,736 matches |
| 35 to 50 min | 55.4% | 1,514 matches |
| 50 min or more | 50.3% | 342 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Iron Branch47.7%
Circlet48.1%
Tango47.3%
Faerie Fire46.7%
Mantle of Intelligence49.5%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 355 | 47.6% | 2:05 | |
| 148 | 51.3% | 2:30 | |
| 268 | 55.6% | 11:25 | |
| 272 | 55.5% | 13:28 | |
| 155 | 56.8% | 18:00 | |
| 185 | 54.6% | 20:47 | |
| 160 | 43.8% | 20:52 | |
| 193 | 53.4% | 23:34 | |
| 26 | 50.0% | 29:00 |
Best allies
Win rate with each ally (minimum of 1 matches).
Beastmaster77.8%+22.6 pp27
Omniknight75.0%+19.8 pp32
Night Stalker63.7%+8.5 pp190
Dazzle64.8%+9.6 pp125
Bounty Hunter62.4%+7.3 pp197
Jakiro64.5%+9.3 pp93
Underlord65.8%+10.6 pp73
Sven60.1%+5.0 pp276
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 355 | 2:05 | 0–548% | |
| 272 | 13:28 | 10–1558%15–2049% | |
| 268 | 11:25 | 5–1058%10–1555%15–2054% | |
| 193 | 23:34 | 20–2552%25–3056% | |
| 185 | 20:47 | 15–2059%20–2553% | |
| 160 | 20:52 | 15–2052%20–2542% | |
| 155 | 18:00 | 15–2058%20–2553% | |
| 148 | 2:30 | 0–551% | |
| 26 | 29:00 | 25–3050% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Tiny73.9%+18.7 pp92
Naga Siren85.7%+30.5 pp14
Queen of Pain64.8%+9.6 pp162
Drow Ranger62.7%+7.6 pp204
Tidehunter62.0%+6.9 pp245
Lina61.5%+6.3 pp265
Timbersaw63.0%+7.8 pp135
Morphling64.2%+9.0 pp95
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Night Stalker46.5%-8.6 pp202
Nyx Assassin47.8%-7.4 pp272
Anti-Mage49.2%-6.0 pp376
Keeper of the Light43.1%-12.1 pp72
Mars44.6%-10.6 pp92
Bounty Hunter48.4%-6.8 pp215
Sniper48.6%-6.6 pp210
Rubick50.7%-4.5 pp426
The column in pp represents the difference from the hero's overall win rate (55.2%); the last number is the sample size.
