Axe

Day 10/10 · Divine and Immortal

Rank

Offlane, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Offlane
Matches
8,977
Win rate
49.2%
Adjusted WR
48.2%
Pick rate
13.4%
Position in the role
#11 of 127
Score
S89/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 502 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

69 matches · 50.7% win rate · 13.8% of matches
Battle Hunger
1
Counter Helix
2
Counter Helix
3
Berserker's Call
4
Counter Helix
5
Culling Blade
6
Counter Helix
7
Berserker's Call
8
Berserker's Call
9
Berserker's Call
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Offlane, based on STRATZ data. The selection represents the share of each option at that level.

+85 Berserker's Call AoE
Picked 79.6% · Win 61.2%
Most picked
25
+150 Culling Blade Damage
Picked 20.4% · Win 63.7%
Best win rate
+15 Strength
Picked 35.1% · Win 58.1%
Best win rate
20
+40 Counter Helix Damage
Picked 64.9% · Win 57.9%
Most picked
+8 Battle Hunger Damage Per Second
Picked 68.7% · Win 53.7%
Main pick
15
+10 Berserker's Call Armor
Picked 31.4% · Win 49.7%
+3s Culling Blade Kill Buff Bonus Duration
Picked 18.3% · Win 49.0%
10
+8% Movement Speed per active Battle Hunger
Picked 81.7% · Win 49.3%
Main pick

By match duration

Up to 35 min47.6%1,987 matches
35 to 50 min49.1%2,498 matches
50 min or more47.8%642 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch49.4%
  • Tango49.0%
  • Gauntlets of Strength49.8%
  • Quelling Blade48.9%
  • Circlet48.9%
  • Ring of Protection48.4%
  • Magic Stick49.3%
  • Faerie Fire47.9%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Offlane over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Bracer4,37950.3%1:48
Magic Wand10,20350.3%5:20
Vanguard2,63647.7%7:28
Soul Ring2,87552.6%11:56
Blink Dagger16,13649.5%14:28
Blade Mail15,16950.0%15:26
Aghanim's Shard2,32556.3%26:01
Black King Bar11,74853.1%28:01
Perseverance3,49058.3%28:54
Kaya2,52867.3%29:03
Lotus Orb2,85759.2%31:26
Aghanim's Scepter3,26863.2%34:47

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Offlane, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Blink Dagger16,13614:28
5–1062%10–1554%15–2046%20–2528%25–3023%
Blade Mail15,16915:26
5–1064%10–1554%15–2051%20–2536%25–3025%30–3528%
Black King Bar11,74828:01
15–2078%20–2565%25–3054%30–3544%35–4042%40–4540%
Magic Wand10,2035:20
0–549%5–1051%10–1553%15–2050%20–2551%
Bracer4,3791:48
0–551%5–1044%10–1561%
Perseverance3,49028:54
15–2063%20–2560%25–3063%30–3559%35–4051%40–4547%
Aghanim's Scepter3,26834:47
20–2574%25–3071%30–3566%35–4061%40–4556%45–5052%50–5539%
Soul Ring2,87511:56
0–548%5–1049%10–1555%15–2057%20–2550%
Lotus Orb2,85731:26
20–2569%25–3061%30–3562%35–4053%40–4547%45–5045%
Vanguard2,6367:28
0–557%5–1046%10–1544%15–2050%20–2569%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (48.3%); the last number is the sample size.