Axe

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
3,913
Win rate
47.9%
Adjusted WR
46.4%
Pick rate
14.2%
Position in the meta
#55 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 697 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

98 matches · 53.1% win rate · 14.1% of matches
Battle Hunger
1
Counter Helix
2
Counter Helix
3
Berserker's Call
4
Counter Helix
5
Culling Blade
6
Counter Helix
7
Berserker's Call
8
Berserker's Call
9
Berserker's Call
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+85 Berserker's Call AoE
Picked 79.6% · Win 61.4%
Most picked
25
+150 Culling Blade Damage
Picked 20.5% · Win 63.0%
Best win rate
+15 Strength
Picked 34.8% · Win 58.1%
Best win rate
20
+40 Counter Helix Damage
Picked 65.2% · Win 57.5%
Most picked
+8 Battle Hunger Damage Per Second
Picked 68.8% · Win 53.4%
Main pick
15
+10 Berserker's Call Armor
Picked 31.2% · Win 49.2%
+3s Culling Blade Kill Buff Bonus Duration
Picked 18.4% · Win 48.2%
10
+8% Movement Speed per active Battle Hunger
Picked 81.6% · Win 49.0%
Main pick

By match duration

Up to 35 min47.6%1,651 matches
35 to 50 min48.2%1,821 matches
50 min or more47.9%441 matches

Starting items

  • Gauntlets of Strength88.9%
  • Iron Branch88.9%
  • Magic Stick66.7%
  • Ring of Protection55.6%
  • Quelling Blade33.3%
  • Observer Ward33.3%
  • Sentry Ward22.2%
  • Faerie Fire22.2%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 177 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Bracer44.1%48.7%2:26
Magic Wand52.5%46.2%5:34
Phase Boots81.4%54.9%8:29
Spirit Vessel3.4%33.3%10:42
Blink Dagger76.3%54.8%14:56
Blade Mail76.3%57.0%15:05
Meteor Hammer5.1%100.0%18:48
Black King Bar18.6%97.0%20:39
Aghanim's Scepter7.3%100.0%20:42
Vanguard16.4%48.3%–
Soul Ring14.7%88.5%–
Kaya and Sange4.0%100.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (9 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Phase Boots78:29
5–10100%10–150%
Bracer62:24
0–580%5–100%
Blink Dagger514:56
5–10100%10–15100%15–2033%
Magic Wand55:34
0–5100%5–10100%
Blade Mail515:05
10–1567%15–20100%20–250%
Urn of Shadows33:39
0–533%
Meteor Hammer218:48
15–20100%
Kaya218:23
15–20100%
Hand of Midas111:25
10–150%
Aghanim's Scepter120:42
20–25100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (47.9%); the last number is the sample size.