Enigma

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
1,941
Win rate
58.0%
Adjusted WR
55.8%
Pick rate
5.3%
Position in the meta
#14 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 270 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

128 matches · 57.8% win rate · 47.4% of matches
Demonic Summoning
1
Malefice
2
Demonic Summoning
3
Malefice
4
Demonic Summoning
5
Black Hole
6
Demonic Summoning
7
Malefice
8
Malefice
9
Midnight Pulse
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+4 Malefice Instances
Picked 28.6% · Win 64.1%
25
+4 Demonic Summoning Eidolons
Picked 71.4% · Win 69.1%
Main pick
+200 Midnight Pulse Radius
Picked 23.5% · Win 65.1%
20
+30 Eidolon Damage
Picked 76.5% · Win 65.6%
Main pick
+250 Health
Picked 85.4% · Win 59.7%
Most picked
15
+100 Event Horizon Radius
Picked 14.6% · Win 60.3%
Best win rate
+10 Eidolon Attack Speed
Picked 64.1% · Win 57.4%
Main pick
10
+50 Black Hole Damage Per Second
Picked 35.9% · Win 54.4%

By match duration

Up to 35 min61.6%802 matches
35 to 50 min56.0%872 matches
50 min or more53.6%267 matches

Starting items

  • Ring of Regen100.0%
  • Iron Branch92.9%
  • Tango85.7%
  • Magic Stick71.4%
  • Faerie Fire50.0%
  • Circlet35.7%
  • Orb of Blight7.1%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 72 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Magic Wand58.3%61.9%5:49
Drum of Endurance68.1%57.1%6:54
Null Talisman11.1%50.0%7:22
Tranquil Boots62.5%55.6%8:31
Hand of Midas12.5%33.3%10:55
Soul Ring18.1%61.5%11:18
Vladmir's Offering5.6%100.0%12:19
Blink Dagger83.3%60.0%14:06
Boots of Bearing13.9%90.0%15:42
Meteor Hammer5.6%100.0%18:18
Black King Bar37.5%74.1%20:06
Octarine Core9.7%85.7%22:18

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (14 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Headdress134:01
0–555%10–150%
Drum of Endurance126:59
0–533%5–1063%10–150%
Blink Dagger1114:06
10–1586%15–200%
Tranquil Boots118:27
0–5100%5–1060%10–150%15–20100%
Magic Wand106:19
Start0%0–567%5–1075%10–1550%
Aghanim's Shard616:14
15–2067%
Soul Ring511:18
5–1067%10–150%15–20100%
Hand of Midas210:55
10–1550%
Vladmir's Offering212:19
5–10100%15–20100%
Buckler210:55
5–10100%15–20100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (58.0%); the last number is the sample size.