Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 323 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 60.5% | 702 matches |
| 35 to 50 min | 55.4% | 592 matches |
| 50 min or more | 52.9% | 174 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Tango29.4%
Iron Branch43.8%
Magic Stick55.6%
Ring of Regen42.9%
Faerie Fire66.7%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
There is no item data for this function yet.
Best allies
Win rate with each ally (minimum of 1 matches).
Razor76.9%+19.3 pp26
Magnus70.6%+13.0 pp51
Tinker70.8%+13.2 pp48
Nyx Assassin65.0%+7.4 pp100
Spectre69.6%+12.0 pp46
Winter Wyvern65.9%+8.3 pp82
Techies64.6%+7.1 pp99
Anti-Mage63.6%+6.1 pp121
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
No matches with the purchase order yet.
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Storm Spirit79.0%+21.4 pp38
Hoodwink71.6%+14.0 pp109
Death Prophet78.1%+20.5 pp32
Zeus71.3%+13.7 pp87
Lifestealer71.1%+13.5 pp83
Phantom Assassin75.0%+17.4 pp40
Venomancer76.7%+19.1 pp30
Viper75.0%+17.4 pp36
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dazzle39.7%-17.9 pp58
Rubick45.0%-12.6 pp149
Phantom Lancer42.2%-15.4 pp64
Outworld Devourer45.6%-12.0 pp114
Wraith King43.9%-13.7 pp66
Lycan36.4%-21.2 pp22
Arc Warden40.6%-17.0 pp32
Earth Spirit45.6%-12.0 pp57
The column in pp represents the difference from the hero's overall win rate (57.6%); the last number is the sample size.
