Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 346 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 60.5% | 671 matches |
| 35 to 50 min | 56.2% | 520 matches |
| 50 min or more | 51.7% | 151 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Iron Branch58.6%
Tango55.3%
Ring of Regen56.3%
Magic Stick53.3%
Faerie Fire65.6%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 114 | 54.4% | 3:01 | |
| 173 | 58.4% | 6:28 | |
| 188 | 61.2% | 11:55 | |
| 55 | 63.6% | 23:29 |
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 188 | 11:55 | 10–1561% | |
| 173 | 6:28 | 0–548%5–1061% | |
| 114 | 3:01 | 0–556%5–1051% | |
| 55 | 23:29 | 20–2564% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Storm Spirit81.3%+23.4 pp32
Hoodwink72.0%+14.2 pp100
Lifestealer73.6%+15.8 pp72
Pugna75.6%+17.8 pp41
Phantom Assassin74.3%+16.5 pp35
Venomancer75.9%+18.0 pp29
Dragon Knight65.6%+7.8 pp154
Zeus68.9%+11.1 pp74
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dazzle35.9%-22.0 pp53
Phantom Lancer37.7%-20.1 pp61
Outworld Devourer42.4%-15.4 pp99
Rubick44.4%-13.4 pp126
Medusa30.8%-27.1 pp13
Spirit Breaker48.6%-9.2 pp109
Phoenix46.2%-11.7 pp65
Axe49.5%-8.3 pp109
The column in pp represents the difference from the hero's overall win rate (57.8%); the last number is the sample size.
