Batrider

Day 10/10 · Divine and Immortal

Rank

Period: Last 24 hours.

Matches
294
Win rate
46.6%
Adjusted WR
41.0%
Pick rate
1.1%
Position in the meta
#123 of 127

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 168 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

11 matches · 27.3% win rate · 6.6% of matches
Sticky Napalm
1
Firefly
2
Sticky Napalm
3
Firefly
4
Firefly
5
Flaming Lasso
6
Firefly
7
Sticky Napalm
8
Sticky Napalm
9
Flamebreak
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+0.75s Flaming Lasso Duration
Picked 23.3% · Win 49.4%
25
Flamebreak applies 4 Sticky Napalm Stacks
Picked 76.7% · Win 71.8%
Main pick
Attacks apply 1 Stack of Sticky Napalm
Picked 64.0% · Win 59.2%
Most picked
20
-6s Flamebreak Cooldown
Picked 36.0% · Win 62.2%
Best win rate
+30 Firefly Damage Per Second
Picked 88.5% · Win 52.8%
Most picked
15
+0.75% Sticky Napalm Movement Slow
Picked 11.5% · Win 56.0%
Best win rate
+5% Firefly Max Movement Speed Bonus
Picked 69.8% · Win 47.4%
Most picked
10
+1s Smoldering Resin Duration
Picked 30.2% · Win 51.3%
Best win rate

By match duration

Up to 35 min45.1%144 matches
35 to 50 min50.0%116 matches
50 min or more41.2%34 matches

Starting items

  • Iron Branch100.0%
  • Magic Stick100.0%
  • Magic Wand100.0%
  • Tango100.0%
  • Enchanted Mango100.0%
  • Faerie Fire100.0%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 12 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Magic Wand100.0%50.0%-0:38
Tranquil Boots41.7%60.0%5:29
Blink Dagger83.3%60.0%12:56
Force Staff33.3%100.0%–
Boots of Travel33.3%25.0%–
Drum of Endurance33.3%25.0%–
Black King Bar25.0%66.7%–
Bottle25.0%33.3%–
Power Treads16.7%50.0%–
Bracer16.7%50.0%–
Octarine Core8.3%100.0%–
Hurricane Pike8.3%100.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (1 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Blink Dagger112:56
10–150%
Tranquil Boots15:29
5–100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (46.2%); the last number is the sample size.