Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 168 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 45.1% | 144 matches |
| 35 to 50 min | 50.0% | 116 matches |
| 50 min or more | 41.2% | 34 matches |
Starting items
Iron Branch100.0%
Magic Stick100.0%
Magic Wand100.0%
Tango100.0%
Enchanted Mango100.0%
Faerie Fire100.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 12 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 100.0% | 50.0% | -0:38 | |
| 41.7% | 60.0% | 5:29 | |
| 83.3% | 60.0% | 12:56 | |
| 33.3% | 100.0% | – | |
| 33.3% | 25.0% | – | |
| 33.3% | 25.0% | – | |
| 25.0% | 66.7% | – | |
| 25.0% | 33.3% | – | |
| 16.7% | 50.0% | – | |
| 16.7% | 50.0% | – | |
| 8.3% | 100.0% | – | |
| 8.3% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Death Prophet100.0%+53.8 pp5
Sand King100.0%+53.8 pp4
Enigma77.8%+31.6 pp9
Dazzle77.8%+31.6 pp9
Dawnbreaker68.8%+22.6 pp16
Ring Master72.7%+26.6 pp11
Spirit Breaker56.7%+10.5 pp30
Outworld Devourer66.7%+20.5 pp12
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (1 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1 | 12:56 | 10–150% | |
| 1 | 5:29 | 5–100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Mars100.0%+53.8 pp6
Tiny87.5%+41.3 pp8
Clinkz85.7%+39.6 pp7
Lina70.6%+24.4 pp17
Luna61.3%+15.1 pp31
Clockwerk75.0%+28.8 pp8
Keeper of the Light75.0%+28.8 pp8
Storm Spirit70.0%+23.8 pp10
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dark Seer15.4%-30.8 pp13
Legion Commander18.8%-27.4 pp16
Disruptor22.7%-23.4 pp22
Hoodwink22.7%-23.4 pp22
Marci11.1%-35.0 pp9
Terrorblade16.7%-29.5 pp12
Necrophos26.1%-20.1 pp23
Vengeful Spirit23.5%-22.6 pp17
The column in pp represents the difference from the hero's overall win rate (46.2%); the last number is the sample size.
