Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 157 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 44.7% | 159 matches |
| 35 to 50 min | 46.0% | 150 matches |
| 50 min or more | 40.9% | 44 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Iron Branch50.5%
Tango50.1%
Faerie Fire53.7%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 151 | 53.0% | 3:59 | |
| 147 | 52.4% | 14:57 |
Best allies
Win rate with each ally (minimum of 1 matches).
Death Prophet88.9%+44.1 pp9
Magnus68.4%+23.7 pp19
Enigma77.8%+33.0 pp9
Sand King83.3%+38.6 pp6
Ancient Apparition83.3%+38.6 pp6
Outworld Devourer69.2%+24.5 pp13
Ring Master69.2%+24.5 pp13
Doom66.7%+21.9 pp12
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 151 | 3:59 | 0–551%5–1057% | |
| 147 | 14:57 | 10–1572%15–2039% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Clinkz100.0%+55.2 pp6
Tiny80.0%+35.2 pp10
Mars85.7%+40.9 pp7
Clockwerk77.8%+33.0 pp9
Luna61.3%+16.5 pp31
Keeper of the Light75.0%+30.2 pp8
Lina61.9%+17.1 pp21
Storm Spirit66.7%+21.9 pp12
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dark Seer13.3%-31.4 pp15
Vengeful Spirit17.7%-27.1 pp17
Hoodwink23.1%-21.7 pp26
Disruptor24.0%-20.8 pp25
Terrorblade16.7%-28.1 pp12
Invoker28.6%-16.2 pp35
Bounty Hunter26.1%-18.7 pp23
Necrophos30.0%-14.8 pp30
The column in pp represents the difference from the hero's overall win rate (44.8%); the last number is the sample size.
