Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 693 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 51.4% | 843 matches |
| 35 to 50 min | 48.0% | 519 matches |
| 50 min or more | 40.0% | 95 matches |
Starting items
Magic Stick85.7%
Tango85.7%
Blood Grenade85.7%
Iron Branch71.4%
Enchanted Mango28.6%
Faerie Fire28.6%
Healing Salve14.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 157 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 17.2% | 44.4% | 8:07 | |
| 49.0% | 53.3% | 8:10 | |
| 14.0% | 68.2% | 8:45 | |
| 54.8% | 57.0% | 9:31 | |
| 70.7% | 61.3% | 15:03 | |
| 5.1% | 87.5% | 25:02 | |
| 10.2% | 43.8% | – | |
| 7.6% | 100.0% | – | |
| 7.6% | 75.0% | – | |
| 7.0% | 100.0% | – | |
| 5.1% | 100.0% | – | |
| 4.5% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Night Stalker66.7%+17.3 pp63
Omniknight87.5%+38.1 pp8
Warlock81.8%+32.4 pp11
Ursa61.8%+12.4 pp55
Riki68.0%+18.6 pp25
Phoenix62.0%+12.6 pp50
Outworld Devourer58.1%+8.7 pp86
Luna56.0%+6.6 pp125
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (7 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 6 | 15:03 | 10–15100%15–20100% | |
| 5 | 9:31 | 0–5100%10–15100%15–20100% | |
| 2 | 8:10 | 5–10100% | |
| 1 | 20:55 | 20–25100% | |
| 1 | 1:55 | 0–5100% | |
| 1 | 8:07 | 5–10100% | |
| 1 | 4:29 | 0–5100% | |
| 1 | 20:40 | 20–25100% | |
| 1 | 25:02 | 25–30100% | |
| 1 | 8:45 | 5–10100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Kez67.4%+18.0 pp43
Medusa81.8%+32.4 pp11
Tiny65.4%+16.0 pp52
Drow Ranger62.0%+12.6 pp71
Enchantress73.3%+23.9 pp15
Lion56.2%+6.8 pp137
Slark56.5%+7.1 pp108
Earth Spirit58.7%+9.3 pp63
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dawnbreaker32.3%-17.1 pp99
Phoenix32.1%-17.3 pp53
Visage21.4%-28.0 pp14
Techies40.3%-9.1 pp129
Keeper of the Light32.3%-17.2 pp31
Night Stalker40.3%-9.1 pp72
Winter Wyvern40.5%-8.9 pp74
Luna42.4%-7.0 pp106
The column in pp represents the difference from the hero's overall win rate (49.4%); the last number is the sample size.
