Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 417 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 49.3% | 696 matches |
| 35 to 50 min | 42.7% | 518 matches |
| 50 min or more | 35.6% | 118 matches |
Starting items
Iron Branch100.0%
Tango100.0%
Faerie Fire83.3%
Quelling Blade66.7%
Circlet66.7%
Slippers of Agility16.7%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 93 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 61.3% | 43.9% | 4:23 | |
| 95.7% | 51.7% | 6:11 | |
| 18.3% | 35.3% | 7:31 | |
| 65.6% | 59.0% | 9:15 | |
| 8.6% | 0.0% | 15:10 | |
| 46.2% | 69.8% | 16:03 | |
| 79.6% | 62.2% | 17:38 | |
| 10.8% | 100.0% | 22:01 | |
| 15.1% | 100.0% | – | |
| 11.8% | 72.7% | – | |
| 4.3% | 0.0% | – | |
| 3.2% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Bounty Hunter62.5%+17.1 pp72
Night Stalker61.8%+16.4 pp68
Ember Spirit57.8%+12.4 pp71
Tusk56.5%+11.1 pp69
Outworld Devourer53.7%+8.3 pp95
Tidehunter54.3%+8.9 pp70
Arc Warden61.5%+16.1 pp26
Dark Willow53.3%+7.9 pp75
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (6 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 6 | 6:11 | 0–5100%5–1040% | |
| 5 | 4:23 | 0–525%5–10100% | |
| 5 | 12:34 | 5–100%10–15100%15–200% | |
| 4 | 17:38 | 15–2067%20–25100% | |
| 4 | 9:15 | 5–10100%10–1533% | |
| 2 | 16:03 | 10–15100%20–25100% | |
| 2 | 20:54 | 15–20100%25–300% | |
| 1 | 7:31 | 5–10100% | |
| 1 | 22:01 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Batrider83.3%+37.9 pp12
Slardar67.5%+22.1 pp40
Mirana57.5%+12.0 pp94
Tidehunter58.2%+12.8 pp67
Clinkz68.4%+23.0 pp19
Treant Protector77.8%+32.4 pp9
Rubick51.9%+6.5 pp187
Shadow Shaman53.3%+7.9 pp92
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Winter Wyvern28.3%-17.1 pp60
Dawnbreaker31.6%-13.8 pp76
Dragon Knight36.0%-9.4 pp136
Brewmaster23.8%-21.6 pp21
Visage23.8%-21.6 pp21
Techies35.2%-10.2 pp91
Phoenix31.1%-14.3 pp45
Ring Master32.0%-13.4 pp50
The column in pp represents the difference from the hero's overall win rate (45.4%); the last number is the sample size.
