Batrider

Day 10/10 · Divine and Immortal

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
201
Win rate
46.8%
Adjusted WR
40.0%
Pick rate
0.3%
Position in the role
#82 of 127
Score
C38/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 141 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

11 matches · 27.3% win rate · 7.8% of matches
Sticky Napalm
1
Firefly
2
Sticky Napalm
3
Firefly
4
Firefly
5
Flaming Lasso
6
Firefly
7
Sticky Napalm
8
Sticky Napalm
9
Flamebreak
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

+0.75s Flaming Lasso Duration
Picked 13.6% · Win 50.0%
25
Flamebreak applies 4 Sticky Napalm Stacks
Picked 86.4% · Win 78.0%
Main pick
Attacks apply 1 Stack of Sticky Napalm
Picked 71.5% · Win 63.9%
Most picked
20
-6s Flamebreak Cooldown
Picked 28.5% · Win 65.1%
Best win rate
+30 Firefly Damage Per Second
Picked 89.4% · Win 53.3%
Most picked
15
+0.75% Sticky Napalm Movement Slow
Picked 10.6% · Win 70.7%
Best win rate
+5% Firefly Max Movement Speed Bonus
Picked 54.8% · Win 48.9%
Most picked
10
+1s Smoldering Resin Duration
Picked 45.2% · Win 55.1%
Best win rate

By match duration

Up to 35 min46.9%177 matches
35 to 50 min45.0%169 matches
50 min or more43.1%51 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch50.5%
  • Tango50.1%
  • Faerie Fire53.7%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Magic Wand15153.0%3:59
Blink Dagger14752.4%14:57

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Magic Wand1513:59
0–551%5–1057%
Blink Dagger14714:57
10–1572%15–2039%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (45.6%); the last number is the sample size.