Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 235 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 52.3% | 1,238 matches |
| 35 to 50 min | 46.7% | 1,315 matches |
| 50 min or more | 48.7% | 337 matches |
Starting items
Mantle of Intelligence100.0%
Circlet100.0%
Tango100.0%
Blood Grenade88.9%
Clarity55.6%
Iron Branch44.4%
Faerie Fire11.1%
Wind Lace11.1%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 127 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 86.6% | 53.6% | 2:11 | |
| 3.1% | 25.0% | 4:13 | |
| 25.2% | 62.5% | 10:49 | |
| 55.9% | 62.0% | 12:35 | |
| 44.1% | 71.4% | 12:35 | |
| 15.0% | 100.0% | 16:43 | |
| 11.0% | 64.3% | – | |
| 5.5% | 85.7% | – | |
| 4.7% | 83.3% | – | |
| 3.9% | 100.0% | – | |
| 3.9% | 40.0% | – | |
| 3.1% | 75.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Void Spirit62.7%+13.5 pp75
Bounty Hunter61.0%+11.8 pp82
Ember Spirit57.8%+8.6 pp147
Lifestealer55.5%+6.3 pp245
Visage65.7%+16.5 pp35
Dazzle61.7%+12.5 pp60
Sven56.6%+7.4 pp166
Dragon Knight54.0%+4.8 pp300
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (9 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 9 | 2:11 | Start100%0–550% | |
| 6 | 8:28 | 0–550%5–1050%10–15100%15–200% | |
| 6 | 12:35 | 5–100%10–15100%15–2050% | |
| 4 | 16:43 | 15–20100% | |
| 4 | 16:01 | 15–20100% | |
| 3 | 8:26 | 0–5100%5–10100%10–150% | |
| 3 | 12:35 | 10–1567% | |
| 2 | 5:16 | 0–5100%5–10100% | |
| 1 | 4:13 | 0–5100% | |
| 1 | 26:37 | 25–300% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Monkey King66.1%+16.9 pp62
Storm Spirit62.7%+13.5 pp75
Tiny61.3%+12.1 pp93
Timbersaw60.9%+11.7 pp87
Drow Ranger57.9%+8.7 pp171
Underlord62.5%+13.3 pp64
Queen of Pain58.5%+9.3 pp135
Shadow Fiend61.0%+11.8 pp77
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Bounty Hunter36.2%-13.0 pp138
Clockwerk28.6%-20.6 pp35
Spirit Breaker39.7%-9.5 pp272
Oracle34.3%-14.9 pp70
Omniknight32.6%-16.6 pp43
Shadow Shaman42.5%-6.7 pp179
Sven43.5%-5.7 pp237
Outworld Devourer44.0%-5.2 pp250
The column in pp represents the difference from the hero's overall win rate (49.2%); the last number is the sample size.
