Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 195 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 42.5% | 684 matches |
| 35 to 50 min | 45.6% | 680 matches |
| 50 min or more | 56.9% | 146 matches |
Starting items
Tango100.0%
Iron Branch80.0%
Circlet80.0%
Slippers of Agility60.0%
Faerie Fire60.0%
Quelling Blade40.0%
Orb of Frost40.0%
Observer Ward20.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 68 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 44.1% | 40.0% | 3:05 | |
| 58.8% | 50.0% | 4:16 | |
| 77.9% | 52.8% | 6:00 | |
| 19.1% | 46.2% | 6:13 | |
| 25.0% | 82.4% | 15:04 | |
| 30.9% | 47.6% | 17:06 | |
| 14.7% | 90.0% | 18:19 | |
| 13.2% | 44.4% | 18:41 | |
| 26.5% | 77.8% | – | |
| 20.6% | 42.9% | – | |
| 8.8% | 50.0% | – | |
| 7.4% | 20.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Visage76.5%+31.2 pp17
Mars66.7%+21.4 pp24
Void Spirit65.4%+20.1 pp26
Invoker54.1%+8.8 pp133
Tusk58.8%+13.5 pp51
Ember Spirit58.5%+13.2 pp53
Dragon Knight52.2%+6.9 pp134
Doom52.9%+7.6 pp68
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (5 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 4 | 6:00 | 0–50%5–1067% | |
| 3 | 15:04 | 10–15100%15–2050% | |
| 2 | 4:16 | 0–50%5–100% | |
| 2 | 3:05 | 0–550% | |
| 2 | 13:44 | 10–15100%15–20100% | |
| 2 | 18:19 | 15–20100% | |
| 1 | 18:41 | 15–200% | |
| 1 | 5:39 | 5–100% | |
| 1 | 17:06 | 15–200% | |
| 1 | 6:13 | 5–10100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Timbersaw67.8%+22.5 pp59
Shadow Fiend62.5%+17.2 pp48
Shadow Demon70.6%+25.3 pp17
Drow Ranger55.7%+10.4 pp97
Bloodseeker77.8%+32.5 pp9
Techies55.2%+9.9 pp87
Pudge50.6%+5.3 pp267
Faceless Void58.3%+13.0 pp48
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Phantom Lancer28.0%-17.3 pp75
Winter Wyvern29.0%-16.3 pp69
Necrophos34.1%-11.2 pp129
Nyx Assassin35.0%-10.3 pp117
Beastmaster25.0%-20.3 pp24
Skywrath Mage32.8%-12.5 pp64
Shadow Shaman35.5%-9.8 pp93
Legion Commander36.8%-8.5 pp114
The column in pp represents the difference from the hero's overall win rate (45.3%); the last number is the sample size.
