Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 476 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 54.1% | 209 matches |
| 35 to 50 min | 41.4% | 145 matches |
| 50 min or more | 41.2% | 34 matches |
Starting items
Iron Branch100.0%
Tango100.0%
Faerie Fire83.3%
Quelling Blade66.7%
Circlet66.7%
Slippers of Agility16.7%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 118 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 60.2% | 45.1% | 4:23 | |
| 95.8% | 50.4% | 6:11 | |
| 16.9% | 30.0% | 7:31 | |
| 68.6% | 58.0% | 9:15 | |
| 12.7% | 6.7% | 15:10 | |
| 48.3% | 64.9% | 16:03 | |
| 76.3% | 62.2% | 17:38 | |
| 11.0% | 100.0% | 22:01 | |
| 13.6% | 93.8% | – | |
| 9.3% | 72.7% | – | |
| 3.4% | 0.0% | – | |
| 1.7% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Night Stalker67.8%+20.7 pp59
Outworld Devourer62.5%+15.4 pp64
Dawnbreaker57.4%+10.2 pp61
Tidehunter58.7%+11.6 pp46
Shadow Shaman58.3%+11.2 pp48
Tusk58.0%+10.9 pp50
Pudge52.7%+5.5 pp131
Muerta83.3%+36.2 pp6
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (6 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 6 | 6:11 | 0–5100%5–1040% | |
| 5 | 4:23 | 0–525%5–10100% | |
| 5 | 12:34 | 5–100%10–15100%15–200% | |
| 4 | 17:38 | 15–2067%20–25100% | |
| 4 | 9:15 | 5–10100%10–1533% | |
| 2 | 16:03 | 10–15100%20–25100% | |
| 2 | 20:54 | 15–20100%25–300% | |
| 1 | 7:31 | 5–10100% | |
| 1 | 22:01 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Slardar63.9%+16.8 pp36
Tidehunter60.9%+13.7 pp46
Phantom Assassin64.3%+17.2 pp28
Lion55.6%+8.4 pp99
Batrider77.8%+30.6 pp9
Rubick53.2%+6.1 pp124
Legion Commander58.3%+11.2 pp48
Disruptor57.1%+10.0 pp56
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dawnbreaker27.1%-20.1 pp48
Ring Master27.0%-20.1 pp37
Dragon Knight34.0%-13.1 pp97
Spectre23.8%-23.3 pp21
Winter Wyvern31.1%-16.0 pp45
Visage23.5%-23.6 pp17
Techies36.9%-10.2 pp65
Earthshaker36.7%-10.5 pp60
The column in pp represents the difference from the hero's overall win rate (47.1%); the last number is the sample size.
