Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 595 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 40.4% | 769 matches |
| 35 to 50 min | 50.8% | 720 matches |
| 50 min or more | 52.1% | 194 matches |
Starting items
Iron Branch100.0%
Observer Ward100.0%
Tango100.0%
Faerie Fire83.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 110 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 71.8% | 30.4% | 1:34 | |
| 67.3% | 44.6% | 5:20 | |
| 71.8% | 43.0% | 5:48 | |
| 91.8% | 43.6% | 8:04 | |
| 58.2% | 40.6% | 16:39 | |
| 15.5% | 52.9% | 17:24 | |
| 31.8% | 74.3% | 19:43 | |
| 17.3% | 47.4% | 27:23 | |
| 21.8% | 4.2% | – | |
| 10.9% | 100.0% | – | |
| 10.0% | 100.0% | – | |
| 8.2% | 44.4% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Leshrac85.7%+39.5 pp7
Witch Doctor57.0%+10.8 pp100
Muerta75.0%+28.8 pp12
Legion Commander56.4%+10.2 pp101
Dawnbreaker54.7%+8.5 pp117
Bounty Hunter54.4%+8.2 pp79
Magnus55.4%+9.2 pp65
Nyx Assassin53.3%+7.0 pp92
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (6 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 6 | 1:32 | 0–533% | |
| 6 | 8:05 | 5–1033% | |
| 5 | 4:01 | 0–550%5–100% | |
| 5 | 6:48 | 0–50%5–1050% | |
| 4 | 13:45 | 10–1567%15–200% | |
| 4 | 14:16 | 10–1533%20–25100% | |
| 3 | 19:24 | 10–150%20–25100% | |
| 3 | 19:43 | 10–150%20–25100% | |
| 2 | 17:24 | 15–20100% | |
| 2 | 4:27 | 0–50%5–10100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Undying64.0%+17.8 pp89
Shadow Fiend66.7%+20.4 pp33
Ogre Magi58.7%+12.5 pp92
Slardar64.1%+17.9 pp39
Dark Seer60.0%+13.8 pp70
Nature's Prophet60.3%+14.1 pp58
Sniper56.8%+10.6 pp88
Windranger52.1%+5.8 pp171
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Enigma21.6%-24.6 pp37
Legion Commander32.4%-13.8 pp108
Pugna25.0%-21.2 pp24
Shadow Shaman32.8%-13.4 pp61
Dazzle32.7%-13.5 pp52
Outworld Devourer39.3%-6.9 pp140
Zeus38.4%-7.8 pp112
Anti-Mage39.7%-6.6 pp126
The column in pp represents the difference from the hero's overall win rate (46.2%); the last number is the sample size.
