Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 406 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 38.9% | 659 matches |
| 35 to 50 min | 46.2% | 569 matches |
| 50 min or more | 53.8% | 145 matches |
Starting items
Quelling Blade100.0%
Circlet100.0%
Tango100.0%
Iron Branch83.3%
Gauntlets of Strength66.7%
Sentry Ward33.3%
Slippers of Agility16.7%
Faerie Fire16.7%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 69 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 60.9% | 9.5% | 2:26 | |
| 55.1% | 39.5% | 3:39 | |
| 89.9% | 29.0% | 8:56 | |
| 78.3% | 33.3% | 15:59 | |
| 2.9% | 100.0% | 19:39 | |
| 39.1% | 37.0% | – | |
| 17.4% | 50.0% | – | |
| 13.0% | 66.7% | – | |
| 8.7% | 50.0% | – | |
| 5.8% | 75.0% | – | |
| 5.8% | 0.0% | – | |
| 4.3% | 33.3% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Spirit Breaker59.3%+15.8 pp81
Outworld Devourer56.7%+13.3 pp104
Huskar70.6%+27.2 pp17
Bane75.0%+31.6 pp12
Juggernaut51.7%+8.3 pp143
Phoenix60.0%+16.6 pp30
Mirana51.0%+7.6 pp100
Legion Commander63.2%+19.7 pp19
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (6 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 5 | 15:59 | 10–15100%15–200%20–250% | |
| 5 | 8:56 | 5–1050%10–150% | |
| 4 | 3:39 | 0–533%5–100% | |
| 4 | 2:26 | 0–50% | |
| 2 | 16:03 | 15–20100% | |
| 1 | 1:44 | 0–5100% | |
| 1 | 2:26 | 0–5100% | |
| 1 | 9:41 | 5–10100% | |
| 1 | 19:39 | 15–20100% | |
| 1 | 19:39 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Morphling66.7%+23.2 pp27
Medusa70.6%+27.2 pp17
Largo75.0%+31.6 pp12
Snapfire56.0%+12.6 pp75
Batrider100.0%+56.6 pp3
Kez60.7%+17.3 pp28
Shadow Demon69.2%+25.8 pp13
Shadow Fiend60.0%+16.6 pp30
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Dragon Knight29.9%-13.5 pp157
Dawnbreaker28.7%-14.7 pp87
Undying30.0%-13.4 pp80
Phoenix28.8%-14.6 pp52
Windranger35.0%-8.4 pp120
Earth Spirit32.2%-11.2 pp59
Wraith King34.3%-9.1 pp67
Oracle32.6%-10.8 pp46
The column in pp represents the difference from the hero's overall win rate (43.4%); the last number is the sample size.
