Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 148 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 54.1% | 394 matches |
| 35 to 50 min | 50.3% | 350 matches |
| 50 min or more | 48.5% | 68 matches |
Starting items
Magic Stick88.9%
Tango88.9%
Quelling Blade77.8%
Gauntlets of Strength77.8%
Iron Branch77.8%
Sage's Mask11.1%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 116 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 40.5% | 44.7% | 2:45 | |
| 75.0% | 54.0% | 4:32 | |
| 7.8% | 55.6% | 6:20 | |
| 87.9% | 53.9% | 7:18 | |
| 10.3% | 75.0% | 12:39 | |
| 58.6% | 58.8% | 15:14 | |
| 50.0% | 74.1% | 18:35 | |
| 19.8% | 91.3% | 21:54 | |
| 13.8% | 31.3% | – | |
| 10.3% | 83.3% | – | |
| 6.9% | 100.0% | – | |
| 6.9% | 50.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Keeper of the Light70.0%+17.3 pp40
Techies61.3%+8.5 pp142
Outworld Devourer58.8%+6.1 pp187
Bounty Hunter60.8%+8.0 pp107
Spectre65.9%+13.2 pp44
Crystal Maiden58.2%+5.5 pp177
Anti-Mage59.7%+6.9 pp114
Dazzle62.1%+9.3 pp58
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (9 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 8 | 4:11 | Start0%0–5100%5–100%15–20100% | |
| 7 | 7:18 | 5–1071% | |
| 6 | 18:35 | 15–20100%20–250% | |
| 5 | 2:45 | 0–560% | |
| 5 | 15:14 | 10–15100%15–2067% | |
| 3 | 21:54 | 20–25100% | |
| 3 | 19:52 | 15–20100%20–25100% | |
| 2 | 6:20 | 5–100% | |
| 1 | 2:49 | 0–50% | |
| 1 | 12:39 | 10–15100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Mars69.6%+16.8 pp46
Queen of Pain63.5%+10.8 pp115
Kez68.9%+16.2 pp45
Nature's Prophet64.4%+11.7 pp90
Slardar66.1%+13.4 pp62
Lion60.3%+7.5 pp219
Death Prophet66.1%+13.4 pp59
Lina60.5%+7.8 pp157
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Spectre38.1%-14.6 pp84
Bounty Hunter40.4%-12.4 pp104
Broodmother23.1%-29.7 pp13
Meepo20.0%-32.7 pp10
Rubick46.5%-6.2 pp303
Keeper of the Light34.5%-18.3 pp29
Techies45.3%-7.4 pp161
Visage35.5%-17.3 pp31
The column in pp represents the difference from the hero's overall win rate (52.7%); the last number is the sample size.
