Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 117 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 55.2% | 1,259 matches |
| 35 to 50 min | 50.0% | 1,465 matches |
| 50 min or more | 49.6% | 341 matches |
Starting items
Magic Stick88.9%
Tango88.9%
Quelling Blade77.8%
Gauntlets of Strength77.8%
Iron Branch77.8%
Sage's Mask11.1%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 88 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 45.5% | 45.0% | 2:45 | |
| 78.4% | 52.2% | 4:32 | |
| 10.2% | 55.6% | 6:20 | |
| 84.1% | 54.1% | 7:18 | |
| 9.1% | 75.0% | 12:39 | |
| 55.7% | 55.1% | 15:14 | |
| 59.1% | 67.3% | 18:35 | |
| 19.3% | 94.1% | 21:54 | |
| 12.5% | 90.9% | – | |
| 10.2% | 22.2% | – | |
| 8.0% | 71.4% | – | |
| 5.7% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Techies62.6%+10.5 pp179
Dark Seer65.4%+13.3 pp52
Spectre63.6%+11.6 pp66
Anti-Mage58.8%+6.7 pp148
Bounty Hunter59.2%+7.2 pp130
Outworld Devourer56.7%+4.7 pp245
Phoenix60.4%+8.4 pp96
Invoker54.6%+2.5 pp315
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (9 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 8 | 4:11 | Start0%0–5100%5–100%15–20100% | |
| 7 | 7:18 | 5–1071% | |
| 6 | 18:35 | 15–20100%20–250% | |
| 5 | 2:45 | 0–560% | |
| 5 | 15:14 | 10–15100%15–2067% | |
| 3 | 21:54 | 20–25100% | |
| 3 | 19:52 | 15–20100%20–25100% | |
| 2 | 6:20 | 5–100% | |
| 1 | 2:49 | 0–50% | |
| 1 | 12:39 | 10–15100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Queen of Pain67.1%+15.1 pp143
Mars69.8%+17.8 pp63
Nature's Prophet62.9%+10.8 pp132
Lion58.9%+6.8 pp321
Skywrath Mage59.9%+7.8 pp177
Alchemist70.0%+17.9 pp30
Spirit Breaker57.9%+5.8 pp285
Pudge55.7%+3.7 pp472
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Meepo17.7%-34.4 pp17
Keeper of the Light32.6%-19.5 pp43
Visage33.3%-18.7 pp36
Bounty Hunter41.4%-10.6 pp140
Nyx Assassin44.2%-7.9 pp233
Spectre41.9%-10.2 pp117
Phantom Lancer43.8%-8.3 pp176
Techies44.6%-7.5 pp213
The column in pp represents the difference from the hero's overall win rate (52.1%); the last number is the sample size.
