Sand King

Day 10/10 · Divine

Rank

Mid, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Mid
Matches
429
Win rate
44.8%
Adjusted WR
40.1%
Pick rate
0.9%
Position in the role
#74 of 127
Score
C45/100

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 130 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

25 matches · 56.0% win rate · 19.2% of matches
Stinger
1
Sand Storm
2
Sand Storm
3
Burrowstrike
4
Sand Storm
5
Epicenter
6
Sand Storm
7
Burrowstrike
8
Burrowstrike
9
Burrowstrike
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Mid, based on STRATZ data. The selection represents the share of each option at that level.

+125 Stinger Damage
Picked 63.7% · Win 62.6%
Main pick
25
35% Sand Storm Slow and Blind
Picked 36.4% · Win 59.0%
-3s Burrowstrike Cooldown
Picked 4.2% · Win 63.0%
Best win rate
20
+6 Epicenter Pulses
Picked 95.8% · Win 56.4%
Most picked
+25 Sand Storm Damage Per Second
Picked 49.9% · Win 52.3%
Best win rate
15
+200 Burrowstrike Cast Range
Picked 50.1% · Win 52.3%
Most picked
+12% Stinger Slow
Picked 65.8% · Win 52.9%
Main pick
10
+100 Caustic Finale Radius
Picked 34.2% · Win 45.9%

By match duration

Up to 35 min49.2%130 matches
35 to 50 min45.0%169 matches
50 min or more53.8%52 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango50.0%
  • Iron Branch50.0%
  • Quelling Blade50.3%
  • Faerie Fire47.2%
  • Sentry Ward50.9%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Mid over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Bottle5952.5%1:00
Bracer7951.9%1:59
Magic Wand91552.1%3:57
Infused Raindrops13653.7%4:00
Blink Dagger1,28351.4%11:07
Aghanim's Scepter1,14053.9%20:50
Black King Bar52859.3%28:48
Shiva's Guard37261.8%32:18
Skull Basher5671.4%32:56

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Mid, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Blink Dagger1,28311:07
5–1057%10–1551%15–2036%
Aghanim's Scepter1,14020:50
15–2068%20–2547%25–3045%
Magic Wand9153:57
0–553%5–1051%
Black King Bar52828:48
20–2582%25–3061%30–3553%35–4052%
Shiva's Guard37232:18
25–3066%30–3567%35–4048%
Infused Raindrops1364:00
0–553%5–1056%
Bracer791:59
0–552%
Bottle591:00
0–553%
Skull Basher5632:56
30–3576%35–4067%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (46.4%); the last number is the sample size.