Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 474 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 46.8% | 338 matches |
| 35 to 50 min | 48.9% | 282 matches |
| 50 min or more | 53.8% | 65 matches |
Starting items
Iron Branch100.0%
Observer Ward100.0%
Tango100.0%
Circlet66.7%
Faerie Fire66.7%
Quelling Blade33.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 48 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 68.8% | 24.2% | 1:36 | |
| 79.2% | 39.5% | 3:36 | |
| 43.8% | 38.1% | 4:47 | |
| 81.3% | 48.7% | 7:42 | |
| 64.6% | 32.3% | 13:16 | |
| 60.4% | 58.6% | 13:58 | |
| 18.8% | 100.0% | 17:13 | |
| 6.3% | 100.0% | 20:03 | |
| 18.8% | 55.6% | – | |
| 4.2% | 100.0% | – | |
| 4.2% | 100.0% | – | |
| 4.2% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Tinker100.0%+52.2 pp4
Outworld Devourer100.0%+52.2 pp4
Nyx Assassin61.7%+13.8 pp60
Io68.0%+20.2 pp25
Dazzle62.9%+15.0 pp35
Tusk59.3%+11.4 pp54
Invoker63.3%+15.5 pp30
Slark55.7%+7.8 pp88
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (3 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 3 | 3:36 | 0–567% | |
| 3 | 1:38 | 0–567% | |
| 3 | 7:42 | 5–1067% | |
| 3 | 10:21 | 5–10100%10–150% | |
| 3 | 12:38 | 10–15100%15–200% | |
| 2 | 4:47 | 0–5100%5–100% | |
| 1 | 13:58 | 10–15100% | |
| 1 | 15:50 | 15–20100% | |
| 1 | 20:03 | 20–25100% | |
| 1 | 22:29 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Queen of Pain61.1%+13.2 pp95
Hoodwink59.0%+11.2 pp100
Lina60.3%+12.4 pp78
Alchemist80.0%+32.2 pp10
Phantom Lancer60.3%+12.4 pp73
Mars64.9%+17.0 pp37
Warlock68.0%+20.2 pp25
Centaur Warrunner64.5%+16.7 pp31
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Disruptor33.3%-14.5 pp60
Dark Seer32.7%-15.2 pp52
Necrophos37.3%-10.6 pp110
Dragon Knight40.4%-7.4 pp141
Outworld Devourer39.2%-8.6 pp102
Enigma31.0%-16.8 pp29
Pudge43.0%-4.8 pp172
Legion Commander38.3%-9.5 pp60
The column in pp represents the difference from the hero's overall win rate (47.8%); the last number is the sample size.
