Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 157 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 43.8% | 676 matches |
| 35 to 50 min | 53.1% | 716 matches |
| 50 min or more | 65.4% | 182 matches |
Starting items
Gauntlets of Strength100.0%
Tango80.0%
Iron Branch60.0%
Observer Ward60.0%
Faerie Fire40.0%
Blood Grenade40.0%
Circlet20.0%
Bracer20.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 64 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 6.3% | 75.0% | -1:23 | |
| 21.9% | 35.7% | 1:58 | |
| 90.6% | 41.4% | 7:50 | |
| 67.2% | 30.2% | 8:11 | |
| 46.9% | 43.3% | 10:07 | |
| 54.7% | 51.4% | 12:47 | |
| 4.7% | 100.0% | 16:02 | |
| 37.5% | 62.5% | – | |
| 18.8% | 58.3% | – | |
| 10.9% | 42.9% | – | |
| 4.7% | 33.3% | – | |
| 3.1% | 50.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Weaver68.6%+18.1 pp35
Nyx Assassin61.2%+10.7 pp98
Riki67.7%+17.1 pp34
Tidehunter70.8%+20.3 pp24
Dawnbreaker65.7%+15.2 pp35
Invoker58.5%+8.0 pp106
Disruptor58.9%+8.4 pp90
Rubick54.9%+4.4 pp193
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (5 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 5 | 7:50 | 0–5100%5–1033%15–200% | |
| 4 | 8:11 | 0–5100%5–100%10–150% | |
| 2 | 12:47 | 5–10100%15–200% | |
| 2 | 10:07 | 5–100%10–15100% | |
| 2 | 19:09 | 15–20100%20–250% | |
| 1 | 1:58 | 0–50% | |
| 1 | 16:40 | 15–20100% | |
| 1 | 16:02 | 15–20100% | |
| 1 | 15:07 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend77.3%+26.8 pp44
Mars73.5%+23.0 pp34
Hoodwink65.5%+15.0 pp113
Axe61.5%+11.0 pp130
Ember Spirit61.1%+10.6 pp90
Luna60.0%+9.5 pp105
Largo71.4%+20.9 pp21
Anti-Mage57.9%+7.4 pp145
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Visage25.0%-25.5 pp24
Juggernaut38.9%-11.7 pp139
Meepo20.0%-30.5 pp10
Lifestealer43.1%-7.4 pp137
Puck34.4%-16.1 pp32
Earthshaker44.4%-6.1 pp142
Dragon Knight45.5%-5.1 pp154
Windranger45.9%-4.6 pp172
The column in pp represents the difference from the hero's overall win rate (50.5%); the last number is the sample size.
