Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 176 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 38.6% | 262 matches |
| 35 to 50 min | 53.1% | 305 matches |
| 50 min or more | 63.0% | 81 matches |
Starting items
Gauntlets of Strength100.0%
Tango80.0%
Iron Branch60.0%
Observer Ward60.0%
Faerie Fire40.0%
Blood Grenade40.0%
Circlet20.0%
Bracer20.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 74 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 6.8% | 80.0% | -1:23 | |
| 20.3% | 33.3% | 1:58 | |
| 91.9% | 41.2% | 7:50 | |
| 67.6% | 32.0% | 8:11 | |
| 50.0% | 46.0% | 10:07 | |
| 55.4% | 51.2% | 12:47 | |
| 4.1% | 100.0% | 16:02 | |
| 37.8% | 64.3% | – | |
| 17.6% | 61.5% | – | |
| 9.5% | 42.9% | – | |
| 4.1% | 33.3% | – | |
| 2.7% | 50.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Weaver72.7%+23.0 pp33
Riki70.4%+20.6 pp27
Tidehunter69.6%+19.8 pp23
Dawnbreaker66.7%+16.9 pp30
Nyx Assassin58.8%+9.1 pp85
Disruptor58.5%+8.8 pp82
Invoker57.1%+7.4 pp98
Lifestealer56.6%+6.8 pp106
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (5 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 5 | 7:50 | 0–5100%5–1033%15–200% | |
| 4 | 8:11 | 0–5100%5–100%10–150% | |
| 2 | 12:47 | 5–10100%15–200% | |
| 2 | 10:07 | 5–100%10–15100% | |
| 2 | 19:09 | 15–20100%20–250% | |
| 1 | 1:58 | 0–50% | |
| 1 | 16:40 | 15–20100% | |
| 1 | 16:02 | 15–20100% | |
| 1 | 15:07 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend75.7%+25.9 pp37
Largo79.0%+29.2 pp19
Hoodwink66.3%+16.6 pp101
Axe61.5%+11.8 pp117
Centaur Warrunner70.4%+20.6 pp27
Mars70.4%+20.6 pp27
Luna61.3%+11.5 pp93
Ember Spirit61.6%+11.9 pp86
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Visage26.1%-23.7 pp23
Juggernaut38.6%-11.2 pp127
Pudge45.2%-4.5 pp230
Puck34.4%-15.4 pp32
Witch Doctor41.0%-8.8 pp83
Invoker43.6%-6.2 pp133
Rubick45.3%-4.5 pp190
Earthshaker44.0%-5.7 pp134
The column in pp represents the difference from the hero's overall win rate (49.8%); the last number is the sample size.
