Phoenix

Day 10/10 · Divine and Immortal

Rank

Hard Support, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Hard Support
Matches
1,108
Win rate
52.6%
Adjusted WR
49.7%
Pick rate
1.7%
Position in the role
#22 of 127
Score
S83/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 426 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

35 matches · 40.0% win rate · 8.2% of matches
Fire Spirits
1
Icarus Dive
2
Fire Spirits
3
Sun Ray
4
Fire Spirits
5
Supernova
6
Fire Spirits
7
Sun Ray
8
Sun Ray
9
Sun Ray
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Hard Support, based on STRATZ data. The selection represents the share of each option at that level.

+2 Supernova Hit Count
Picked 71.8% · Win 66.5%
Main pick
25
+1000 Icarus Dive Cast Range
Picked 28.2% · Win 64.8%
+1.25% Max Health Sun Ray Damage
Picked 90.4% · Win 65.0%
Main pick
20
+0.6s Supernova Stun Duration
Picked 9.6% · Win 52.0%
+20 Fire Spirits Damage Per Second
Picked 83.6% · Win 59.3%
Main pick
15
+25 Health Regen
Picked 16.4% · Win 58.5%
+25% Icarus Dive Slow
Picked 74.4% · Win 54.5%
Main pick
10
+1% Dying Light Missing Health as Damage
Picked 25.6% · Win 51.2%

By match duration

Up to 35 min57.3%945 matches
35 to 50 min49.1%846 matches
50 min or more43.9%228 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Tango52.2%
  • Blood Grenade53.9%
  • Sentry Ward55.0%
  • Iron Branch54.4%
  • Magic Stick55.1%
  • Faerie Fire51.4%
  • Circlet52.4%
  • Gauntlets of Strength53.2%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Hard Support over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

ItemPurchasesWin rateBought at
Bracer29256.5%2:44
Infused Raindrops19451.6%6:02
Magic Wand85354.5%6:14
Urn of Shadows1,52653.9%7:29
Essence Distiller2853.6%12:00
Spirit Vessel1,10456.8%15:44
Eul's Scepter of Divinity32554.8%22:50
Aghanim's Shard6352.4%23:02
Shiva's Guard63467.2%28:56

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Hard Support, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

ItemPurchasesAverageWin rate per minute of purchase
Urn of Shadows1,5267:29
0–553%5–1055%10–1551%
Spirit Vessel1,10415:44
10–1559%15–2057%20–2549%
Magic Wand8536:14
0–559%5–1052%10–1551%
Shiva's Guard63428:56
20–2573%25–3073%30–3560%35–4061%
Eul's Scepter of Divinity32522:50
15–2065%20–2552%25–3053%
Bracer2922:44
0–555%5–1070%
Infused Raindrops1946:02
0–541%5–1056%
Aghanim's Shard6323:02
20–2558%25–3047%
Essence Distiller2812:00
10–1554%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (52.7%); the last number is the sample size.