Outworld Devourer

Day 10/10 · Immortal

Rank

Period: Last 24 hours.

Matches
1,542
Win rate
55.5%
Adjusted WR
53.0%
Pick rate
16.2%
Position in the meta
#1 of 127

The rank applies to the summary and roles; builds, items, and matchups combine all ranks.

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 407 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

155 matches · 58.1% win rate · 38.1% of matches
Astral Imprisonment
1
Arcane Orb
2
Astral Imprisonment
3
Objurgation
4
Astral Imprisonment
5
Sanity's Eclipse
6
Astral Imprisonment
7
Arcane Orb
8
Arcane Orb
9
Arcane Orb
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.

+1.5% Arcane Orb Damage
Picked 42.9% · Win 67.1%
Best win rate
25
-60s Sanity's Eclipse Cooldown
Picked 57.2% · Win 65.5%
Most picked
-?s Objurgation Cooldown
Picked 0.0% · Win –
20
+12% Astral Imprisonment Mana Capacity Steal
Picked 100.0% · Win 58.0%
Main pick
+?% Essence Flux Mana Restored
Picked 0.0% · Win –
15
+=0.8% of Current Mana as Movement Speed
Picked 100.0% · Win 56.7%
Main pick
+100 Astral Imprisonment Cast Range
Picked 34.2% · Win 52.5%
10
+200 Mana
Picked 65.8% · Win 54.3%
Main pick

By match duration

Up to 35 min55.9%855 matches
35 to 50 min55.6%572 matches
50 min or more51.3%115 matches

Starting items

  • Iron Branch92.9%
  • Circlet92.9%
  • Mantle of Intelligence85.7%
  • Tango85.7%
  • Observer Ward71.4%
  • Faerie Fire64.3%

Final items

The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 242 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.

ItemUsageWin rateBought at
Magic Wand38.4%55.9%3:04
Null Talisman64.0%58.7%3:17
Power Treads92.6%61.6%9:05
Meteor Hammer38.4%75.3%11:20
Witch Blade61.6%63.8%13:54
Blink Dagger60.3%78.1%14:12
Hand of Midas12.4%23.3%15:13
Yasha and Kaya7.0%58.8%15:44
Black King Bar7.4%77.8%21:03
Hurricane Pike29.3%87.3%21:11
Force Staff13.6%63.6%21:57
Aghanim's Scepter8.7%100.0%–

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (14 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.

ItemPurchasesAverageWin rate per minute of purchase
Power Treads149:05
0–5100%5–1071%10–1560%15–200%
Null Talisman123:11
0–580%5–100%10–15100%
Kaya912:31
5–1050%10–15100%15–200%
Magic Wand83:20
0–5100%5–1033%
Oblivion Staff710:55
5–10100%10–1567%15–20100%
Witch Blade713:30
5–10100%10–15100%15–2067%
Force Staff619:05
15–20100%20–2550%
Meteor Hammer611:20
5–1050%10–15100%15–20100%
Blink Dagger514:12
10–15100%15–20100%
Dragon Lance419:23
15–20100%20–25100%

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (55.5%); the last number is the sample size.