Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 407 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 55.9% | 855 matches |
| 35 to 50 min | 55.6% | 572 matches |
| 50 min or more | 51.3% | 115 matches |
Starting items
Iron Branch92.9%
Circlet92.9%
Mantle of Intelligence85.7%
Tango85.7%
Observer Ward71.4%
Faerie Fire64.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 242 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 38.4% | 55.9% | 3:04 | |
| 64.0% | 58.7% | 3:17 | |
| 92.6% | 61.6% | 9:05 | |
| 38.4% | 75.3% | 11:20 | |
| 61.6% | 63.8% | 13:54 | |
| 60.3% | 78.1% | 14:12 | |
| 12.4% | 23.3% | 15:13 | |
| 7.0% | 58.8% | 15:44 | |
| 7.4% | 77.8% | 21:03 | |
| 29.3% | 87.3% | 21:11 | |
| 13.6% | 63.6% | 21:57 | |
| 8.7% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Beastmaster80.0%+24.6 pp20
Kunkka69.2%+13.8 pp52
Jakiro66.7%+11.2 pp78
Bounty Hunter63.0%+7.6 pp165
Night Stalker63.1%+7.7 pp160
Dazzle65.0%+9.6 pp100
Sven61.4%+5.9 pp220
Witch Doctor61.1%+5.6 pp208
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (14 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 14 | 9:05 | 0–5100%5–1071%10–1560%15–200% | |
| 12 | 3:11 | 0–580%5–100%10–15100% | |
| 9 | 12:31 | 5–1050%10–15100%15–200% | |
| 8 | 3:20 | 0–5100%5–1033% | |
| 7 | 10:55 | 5–10100%10–1567%15–20100% | |
| 7 | 13:30 | 5–10100%10–15100%15–2067% | |
| 6 | 19:05 | 15–20100%20–2550% | |
| 6 | 11:20 | 5–1050%10–15100%15–20100% | |
| 5 | 14:12 | 10–15100%15–20100% | |
| 4 | 19:23 | 15–20100%20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Tiny71.3%+15.8 pp80
Naga Siren84.6%+29.2 pp13
Tidehunter63.7%+8.2 pp201
Lina62.5%+7.0 pp216
Pangolier66.3%+10.8 pp83
Axe61.4%+5.9 pp233
Crystal Maiden62.3%+6.8 pp175
Lion59.8%+4.4 pp326
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Night Stalker44.3%-11.1 pp167
Keeper of the Light39.7%-15.8 pp58
Rubick48.4%-7.0 pp353
Nyx Assassin47.6%-7.9 pp227
Bounty Hunter47.3%-8.1 pp169
Dark Willow48.4%-7.0 pp157
Anti-Mage50.8%-4.7 pp313
Mars45.7%-9.8 pp81
The column in pp represents the difference from the hero's overall win rate (55.5%); the last number is the sample size.
