Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 60 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 30.5% | 105 matches |
| 35 to 50 min | 56.4% | 101 matches |
| 50 min or more | 63.6% | 33 matches |
Starting items
Iron Branch100.0%
Magic Stick100.0%
Magic Wand100.0%
Enchanted Mango100.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 13 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 69.2% | 11.1% | -0:58 | |
| 76.9% | 20.0% | 2:04 | |
| 84.6% | 18.2% | 11:47 | |
| 76.9% | 20.0% | – | |
| 23.1% | 66.7% | – | |
| 15.4% | 0.0% | – | |
| 7.7% | 100.0% | – | |
| 7.7% | 0.0% | – | |
| 7.7% | 0.0% | – | |
| 7.7% | 0.0% | – | |
| 7.7% | 0.0% | – | |
| 7.7% | 0.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Magnus70.4%+23.6 pp27
Enchantress100.0%+53.3 pp4
Earthshaker67.7%+21.0 pp31
Night Stalker70.6%+23.9 pp17
Techies66.7%+19.9 pp24
Death Prophet77.8%+31.1 pp9
Lina64.0%+17.3 pp25
Tidehunter64.0%+17.3 pp25
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (1 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 1 | 11:47 | 10–150% | |
| 1 | 2:04 | 0–50% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Queen of Pain84.2%+37.5 pp19
Shadow Fiend75.0%+28.3 pp16
Nature's Prophet76.9%+30.2 pp13
Warlock75.0%+28.3 pp12
Necrophos62.5%+15.8 pp32
Batrider83.3%+36.6 pp6
Storm Spirit72.7%+26.0 pp11
Skywrath Mage58.5%+11.8 pp41
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Rubick32.7%-14.0 pp55
Tusk18.2%-28.5 pp11
Invoker31.3%-15.5 pp32
Clockwerk0.0%-46.7 pp4
Lion32.4%-14.4 pp34
Weaver23.1%-23.7 pp13
Dragon Knight33.3%-13.4 pp33
Monkey King14.3%-32.4 pp7
The column in pp represents the difference from the hero's overall win rate (46.7%); the last number is the sample size.
