Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 283 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 50.7% | 1,188 matches |
| 35 to 50 min | 47.5% | 720 matches |
| 50 min or more | 44.4% | 160 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Iron Branch46.0%
Tango46.4%
Circlet44.4%
Quelling Blade43.6%
Magic Stick43.0%
Faerie Fire42.9%
Gauntlets of Strength41.5%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 97 | 46.4% | 2:02 | |
| 77 | 40.3% | 2:23 | |
| 58 | 44.8% | 9:32 | |
| 111 | 40.5% | 13:31 | |
| 58 | 48.3% | 17:30 |
Best allies
Win rate with each ally (minimum of 1 matches).
Medusa87.5%+38.4 pp16
Bane71.0%+21.9 pp31
Undying63.1%+14.0 pp84
Juggernaut59.1%+10.0 pp215
Beastmaster76.9%+27.8 pp13
Oracle63.0%+13.9 pp54
Witch Doctor58.1%+9.0 pp124
Bounty Hunter59.1%+10.0 pp88
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 111 | 13:31 | 10–1540%15–2041% | |
| 97 | 2:02 | 0–546% | |
| 77 | 2:23 | 0–540% | |
| 58 | 9:32 | 5–1044%10–1545% | |
| 58 | 17:30 | 15–2048% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Jakiro67.7%+18.6 pp65
Drow Ranger64.3%+15.2 pp126
Shadow Fiend65.5%+16.4 pp58
Faceless Void66.0%+16.9 pp53
Meepo72.2%+23.1 pp18
Shadow Demon69.6%+20.5 pp23
Sniper58.1%+9.0 pp93
Axe55.6%+6.5 pp151
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Visage26.7%-22.4 pp30
Spectre34.2%-14.9 pp79
Outworld Devourer40.0%-9.1 pp150
Dawnbreaker41.9%-7.2 pp160
Abaddon33.3%-15.8 pp33
Void Spirit38.3%-10.8 pp60
Spirit Breaker44.8%-4.3 pp232
Legion Commander43.1%-6.0 pp137
The column in pp represents the difference from the hero's overall win rate (49.1%); the last number is the sample size.
