Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 260 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 50.2% | 691 matches |
| 35 to 50 min | 48.0% | 469 matches |
| 50 min or more | 47.1% | 121 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Iron Branch46.1%
Tango46.9%
Circlet44.9%
Quelling Blade43.4%
Magic Stick42.1%
Faerie Fire42.9%
Gauntlets of Strength41.2%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 74 | 39.2% | 2:23 | |
| 69 | 40.6% | 2:25 | |
| 56 | 44.6% | 9:32 | |
| 84 | 40.5% | 13:59 | |
| 56 | 50.0% | 17:31 |
Best allies
Win rate with each ally (minimum of 1 matches).
Enigma71.1%+21.9 pp45
Medusa75.0%+25.8 pp24
Juggernaut59.5%+10.2 pp269
Witch Doctor60.6%+11.4 pp170
Clockwerk71.4%+22.2 pp21
Arc Warden62.7%+13.5 pp59
Bane64.9%+15.6 pp37
Dawnbreaker58.3%+9.1 pp96
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 84 | 13:59 | 10–1540%15–2041% | |
| 74 | 2:23 | 0–539% | |
| 69 | 2:25 | 0–541% | |
| 56 | 9:32 | 5–1046%10–1543% | |
| 56 | 17:31 | 15–2050% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Drow Ranger65.0%+15.8 pp160
Jakiro64.6%+15.4 pp82
Timbersaw59.8%+10.6 pp112
Shadow Fiend60.3%+11.0 pp78
Shadow Demon65.6%+16.4 pp32
Mars58.3%+9.1 pp84
Lion53.2%+3.9 pp284
Witch Doctor53.7%+4.4 pp190
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Troll Warlord23.8%-25.4 pp21
Spectre37.5%-11.7 pp112
Spirit Breaker41.9%-7.3 pp310
Venomancer35.6%-13.7 pp59
Visage33.3%-15.9 pp39
Luna43.2%-6.0 pp206
Legion Commander43.0%-6.2 pp193
Void Spirit39.8%-9.5 pp88
The column in pp represents the difference from the hero's overall win rate (49.2%); the last number is the sample size.
