Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 425 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 50.9% | 1,154 matches |
| 35 to 50 min | 53.1% | 1,043 matches |
| 50 min or more | 46.5% | 215 matches |
Starting items
Tango100.0%
Iron Branch83.3%
Faerie Fire66.7%
Circlet41.7%
Magic Stick41.7%
Quelling Blade25.0%
Slippers of Agility16.7%
Wraith Band8.3%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 182 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 8.8% | 37.5% | -1:29 | |
| 59.9% | 46.8% | 2:14 | |
| 95.6% | 55.2% | 8:00 | |
| 89.0% | 57.4% | 10:41 | |
| 7.7% | 14.3% | 14:33 | |
| 80.8% | 63.3% | 17:15 | |
| 18.7% | 73.5% | 20:30 | |
| 30.8% | 66.1% | 21:16 | |
| 31.3% | 93.0% | 21:20 | |
| 5.5% | 100.0% | – | |
| 4.9% | 66.7% | – | |
| 4.4% | 75.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Outworld Devourer60.1%+7.9 pp343
Night Stalker59.8%+7.6 pp318
Bounty Hunter58.5%+6.3 pp248
Spirit Breaker56.6%+4.4 pp433
Techies56.7%+4.5 pp406
Nyx Assassin57.3%+5.1 pp316
Marci60.0%+7.8 pp140
Keeper of the Light60.2%+8.0 pp128
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (12 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 12 | 7:31 | 0–5100%5–1043%10–150%15–200% | |
| 10 | 10:41 | 5–10100%10–1543% | |
| 9 | 13:55 | 10–1586%15–200% | |
| 8 | 17:15 | 10–15100%15–20100%20–250% | |
| 7 | 2:03 | Start67%0–567%10–15100% | |
| 3 | 21:16 | 15–20100%20–25100% | |
| 2 | 21:20 | 20–25100% | |
| 2 | 16:47 | 15–20100% | |
| 1 | 20:30 | 20–25100% | |
| 1 | 25:56 | 25–30100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend63.8%+11.6 pp138
Sand King67.2%+15.0 pp58
Bloodseeker69.2%+17.0 pp39
Undying58.7%+6.5 pp288
Tiny61.4%+9.2 pp132
Queen of Pain59.1%+6.9 pp203
Dazzle59.6%+7.4 pp151
Nature's Prophet58.5%+6.3 pp183
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Omniknight38.0%-14.2 pp71
Batrider33.3%-18.9 pp36
Primal Beast41.0%-11.2 pp117
Arc Warden40.6%-11.6 pp101
Ancient Apparition42.6%-9.6 pp141
Phoenix43.8%-8.4 pp194
Invoker47.5%-4.7 pp556
Bounty Hunter45.9%-6.3 pp231
The column in pp represents the difference from the hero's overall win rate (52.2%); the last number is the sample size.
