Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 282 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 51.6% | 2,448 matches |
| 35 to 50 min | 51.5% | 2,361 matches |
| 50 min or more | 50.8% | 496 matches |
Starting items
Quelling Blade100.0%
Iron Branch100.0%
Tango100.0%
Magic Stick92.3%
Faerie Fire53.8%
Circlet30.8%
Slippers of Agility15.4%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 187 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 11.8% | 40.9% | 3:32 | |
| 64.2% | 40.0% | 5:42 | |
| 23.0% | 48.8% | 6:01 | |
| 74.3% | 46.0% | 6:23 | |
| 78.1% | 50.7% | 14:18 | |
| 47.1% | 62.5% | 19:26 | |
| 21.4% | 92.5% | 20:33 | |
| 21.4% | 35.0% | 23:22 | |
| 18.2% | 64.7% | 23:54 | |
| 5.3% | 80.0% | 24:57 | |
| 8.0% | 100.0% | – | |
| 8.0% | 53.3% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Outworld Devourer58.8%+7.4 pp430
Visage67.3%+15.8 pp52
Disruptor59.4%+7.9 pp293
Shadow Shaman58.2%+6.7 pp354
Marci61.3%+9.9 pp119
Legion Commander57.5%+6.0 pp362
Bounty Hunter58.1%+6.6 pp272
Spirit Breaker56.0%+4.5 pp457
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (13 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 11 | 5:52 | Start50%0–533%10–1550%15–200% | |
| 10 | 6:23 | 0–50%5–1017%10–150% | |
| 10 | 12:02 | 5–1050%10–1550%15–200% | |
| 8 | 14:18 | 10–1550%15–200% | |
| 5 | 17:22 | 5–10100%15–2050%20–250% | |
| 3 | 6:01 | 0–5100%5–10100% | |
| 3 | 19:26 | 10–15100%20–2550% | |
| 2 | 3:01 | 0–550% | |
| 2 | 20:38 | 15–20100%25–30100% | |
| 1 | 23:54 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend64.1%+12.6 pp131
Huskar65.2%+13.7 pp92
Underlord63.0%+11.5 pp135
Crystal Maiden58.8%+7.3 pp425
Primal Beast61.1%+9.6 pp131
Ring Master60.6%+9.1 pp137
Bristleback63.6%+12.2 pp66
Spectre58.4%+6.9 pp202
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Visage26.1%-25.4 pp46
Vengeful Spirit38.1%-13.4 pp168
Pugna38.5%-12.9 pp96
Spirit Breaker45.0%-6.5 pp431
Shadow Shaman44.7%-6.8 pp300
Dazzle41.3%-10.1 pp104
Omniknight37.5%-14.0 pp48
Night Stalker45.8%-5.7 pp271
The column in pp represents the difference from the hero's overall win rate (51.5%); the last number is the sample size.
