Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 266 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 51.8% | 1,152 matches |
| 35 to 50 min | 52.0% | 1,032 matches |
| 50 min or more | 47.0% | 219 matches |
Starting items
Quelling Blade100.0%
Iron Branch100.0%
Tango100.0%
Magic Stick92.3%
Faerie Fire53.8%
Circlet30.8%
Slippers of Agility15.4%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 171 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 9.9% | 35.3% | 3:32 | |
| 63.7% | 37.6% | 5:42 | |
| 22.8% | 43.6% | 6:01 | |
| 74.9% | 45.3% | 6:23 | |
| 78.9% | 49.6% | 14:18 | |
| 47.4% | 61.7% | 19:26 | |
| 21.6% | 91.9% | 20:33 | |
| 19.9% | 29.4% | 23:22 | |
| 17.5% | 66.7% | 23:54 | |
| 5.8% | 80.0% | 24:57 | |
| 7.6% | 100.0% | – | |
| 7.6% | 46.2% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Marci62.8%+11.2 pp129
Outworld Devourer58.7%+7.1 pp458
Visage67.3%+15.7 pp55
Oracle60.3%+8.6 pp151
Disruptor57.7%+6.1 pp319
Spirit Breaker56.5%+4.9 pp487
Legion Commander57.0%+5.4 pp379
Bounty Hunter57.4%+5.8 pp284
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (13 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 11 | 5:52 | Start50%0–533%10–1550%15–200% | |
| 10 | 6:23 | 0–50%5–1017%10–150% | |
| 10 | 12:02 | 5–1050%10–1550%15–200% | |
| 8 | 14:18 | 10–1550%15–200% | |
| 5 | 17:22 | 5–10100%15–2050%20–250% | |
| 3 | 6:01 | 0–5100%5–10100% | |
| 3 | 19:26 | 10–15100%20–2550% | |
| 2 | 3:01 | 0–550% | |
| 2 | 20:38 | 15–20100%25–30100% | |
| 1 | 23:54 | 20–25100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend65.0%+13.4 pp143
Underlord64.0%+12.4 pp139
Huskar65.0%+13.4 pp100
Crystal Maiden59.3%+7.7 pp452
Sand King64.1%+12.5 pp78
Mars60.5%+8.9 pp162
Primal Beast60.9%+9.3 pp138
Templar Assassin61.1%+9.5 pp131
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Visage26.7%-24.9 pp45
Vengeful Spirit39.4%-12.2 pp180
Bloodseeker34.9%-16.7 pp43
Spirit Breaker45.5%-6.2 pp462
Shadow Shaman44.9%-6.7 pp314
Night Stalker45.3%-6.3 pp298
Dazzle42.2%-9.4 pp109
Phantom Lancer46.1%-5.5 pp308
The column in pp represents the difference from the hero's overall win rate (51.6%); the last number is the sample size.
