Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 301 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 48.7% | 1,246 matches |
| 35 to 50 min | 54.8% | 1,125 matches |
| 50 min or more | 56.7% | 312 matches |
Starting items
Sentry Ward100.0%
Tango100.0%
Blood Grenade100.0%
Magic Stick87.5%
Iron Branch75.0%
Faerie Fire50.0%
Wind Lace50.0%
Quelling Blade25.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 123 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 58.5% | 54.2% | 5:37 | |
| 83.7% | 52.4% | 11:00 | |
| 47.2% | 63.8% | 16:07 | |
| 16.3% | 65.0% | 19:03 | |
| 3.3% | 100.0% | 21:24 | |
| 10.6% | 61.5% | 23:47 | |
| 7.3% | 88.9% | – | |
| 6.5% | 75.0% | – | |
| 4.9% | 33.3% | – | |
| 4.9% | 16.7% | – | |
| 3.3% | 75.0% | – | |
| 2.4% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Spectre66.3%+14.1 pp92
Riki69.2%+17.1 pp52
Night Stalker60.7%+8.5 pp150
Lich57.6%+5.4 pp283
Spirit Breaker58.6%+6.4 pp169
Jakiro70.8%+18.7 pp24
Phoenix62.0%+9.8 pp71
Sniper60.2%+8.0 pp98
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (8 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 7 | 6:34 | 0–5100%5–1050% | |
| 7 | 11:00 | 5–1067%10–1550% | |
| 6 | 5:37 | Start100%0–5100%5–1067%10–15100% | |
| 2 | 16:07 | 15–20100% | |
| 2 | 23:47 | 20–25100% | |
| 2 | 19:03 | 15–2050% | |
| 1 | 25:35 | 25–30100% | |
| 1 | 23:08 | 20–250% | |
| 1 | 24:23 | 20–25100% | |
| 1 | 19:41 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend69.7%+17.5 pp66
Nature's Prophet67.5%+15.3 pp83
Kez68.7%+16.5 pp67
Chaos Knight73.9%+21.7 pp23
Lion58.9%+6.7 pp282
Timbersaw64.7%+12.5 pp68
Axe59.9%+7.7 pp187
Tidehunter60.5%+8.3 pp157
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Lycan29.7%-22.5 pp37
Phoenix40.4%-11.8 pp104
Ring Master42.9%-9.3 pp105
Luna46.0%-6.2 pp224
Night Stalker45.4%-6.8 pp185
Dragon Knight47.1%-5.1 pp306
Pudge48.4%-3.8 pp432
Kunkka37.8%-14.3 pp37
The column in pp represents the difference from the hero's overall win rate (52.2%); the last number is the sample size.
