Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 307 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 47.4% | 607 matches |
| 35 to 50 min | 53.1% | 439 matches |
| 50 min or more | 58.5% | 135 matches |
Starting items
Sentry Ward100.0%
Tango100.0%
Blood Grenade100.0%
Magic Stick87.5%
Iron Branch75.0%
Faerie Fire50.0%
Wind Lace50.0%
Quelling Blade25.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 137 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 62.0% | 52.9% | 5:37 | |
| 84.7% | 50.9% | 11:00 | |
| 47.4% | 64.6% | 16:07 | |
| 17.5% | 66.7% | 19:03 | |
| 3.6% | 100.0% | 21:24 | |
| 9.5% | 61.5% | 23:47 | |
| 8.0% | 90.9% | – | |
| 6.6% | 66.7% | – | |
| 6.6% | 11.1% | – | |
| 4.4% | 16.7% | – | |
| 3.6% | 80.0% | – | |
| 2.9% | 100.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Spectre66.3%+14.8 pp86
Visage72.4%+21.0 pp29
Riki67.4%+15.9 pp46
Spirit Breaker59.6%+8.2 pp156
Lich57.6%+6.1 pp264
Night Stalker59.2%+7.7 pp142
Juggernaut56.9%+5.5 pp216
Troll Warlord71.4%+20.0 pp21
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (8 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 7 | 6:34 | 0–5100%5–1050% | |
| 7 | 11:00 | 5–1067%10–1550% | |
| 6 | 5:37 | Start100%0–5100%5–1067%10–15100% | |
| 2 | 16:07 | 15–20100% | |
| 2 | 23:47 | 20–25100% | |
| 2 | 19:03 | 15–2050% | |
| 1 | 25:35 | 25–30100% | |
| 1 | 23:08 | 20–250% | |
| 1 | 24:23 | 20–25100% | |
| 1 | 19:41 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend69.2%+17.8 pp65
Kez68.3%+16.9 pp60
Nature's Prophet65.4%+14.0 pp81
Slardar67.2%+15.8 pp58
Axe60.9%+9.4 pp179
Underlord69.2%+17.8 pp39
Chaos Knight75.0%+23.5 pp20
Timbersaw65.6%+14.1 pp61
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Lycan23.5%-27.9 pp34
Void Spirit38.8%-12.6 pp67
Dragon Knight45.0%-6.5 pp278
Viper38.3%-13.1 pp60
Keeper of the Light38.6%-12.9 pp57
Phoenix41.9%-9.5 pp93
Night Stalker44.6%-6.8 pp168
Luna45.5%-6.0 pp209
The column in pp represents the difference from the hero's overall win rate (51.4%); the last number is the sample size.
