Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 351 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 46.0% | 487 matches |
| 35 to 50 min | 56.9% | 432 matches |
| 50 min or more | 57.8% | 116 matches |
Starting items
Sentry Ward100.0%
Tango100.0%
Blood Grenade100.0%
Magic Stick87.5%
Iron Branch75.0%
Faerie Fire50.0%
Wind Lace50.0%
Quelling Blade25.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 155 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 61.9% | 54.2% | 5:37 | |
| 83.2% | 51.2% | 11:00 | |
| 47.7% | 64.9% | 16:07 | |
| 15.5% | 66.7% | 19:03 | |
| 5.8% | 100.0% | 21:24 | |
| 8.4% | 61.5% | 23:47 | |
| 7.7% | 91.7% | – | |
| 6.5% | 70.0% | – | |
| 5.8% | 11.1% | – | |
| 5.2% | 37.5% | – | |
| 3.9% | 83.3% | – | |
| 3.2% | 80.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Troll Warlord77.8%+27.3 pp18
Spectre65.7%+15.2 pp70
Visage72.0%+21.5 pp25
Lich58.9%+8.4 pp209
Riki68.6%+18.1 pp35
Spirit Breaker59.3%+8.8 pp118
Juggernaut57.1%+6.6 pp170
Sniper61.2%+10.7 pp67
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (8 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 7 | 6:34 | 0–5100%5–1050% | |
| 7 | 11:00 | 5–1067%10–1550% | |
| 6 | 5:37 | Start100%0–5100%5–1067%10–15100% | |
| 2 | 16:07 | 15–20100% | |
| 2 | 23:47 | 20–25100% | |
| 2 | 19:03 | 15–2050% | |
| 1 | 25:35 | 25–30100% | |
| 1 | 23:08 | 20–250% | |
| 1 | 24:23 | 20–25100% | |
| 1 | 19:41 | 15–20100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Underlord75.0%+24.5 pp32
Kez70.0%+19.5 pp50
Slardar68.0%+17.5 pp50
Axe61.0%+10.5 pp141
Shadow Fiend66.0%+15.5 pp53
Tidehunter61.3%+10.8 pp111
Nature's Prophet63.6%+13.1 pp66
Lion56.1%+5.6 pp212
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Lycan26.9%-23.6 pp26
Meepo23.5%-27.0 pp17
Dragon Knight41.0%-9.5 pp227
Keeper of the Light34.8%-15.7 pp46
Sven41.6%-8.9 pp149
Pudge46.0%-4.5 pp328
Jakiro37.5%-13.0 pp48
Void Spirit38.5%-12.0 pp52
The column in pp represents the difference from the hero's overall win rate (50.5%); the last number is the sample size.
