Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 103 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 50.4% | 222 matches |
| 35 to 50 min | 44.2% | 95 matches |
| 50 min or more | 52.9% | 17 matches |
Starting items
Quelling Blade100.0%
Magic Stick100.0%
Tango100.0%
Gauntlets of Strength50.0%
Iron Branch50.0%
Circlet50.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 47 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 59.6% | 35.7% | 2:38 | |
| 91.5% | 44.2% | 4:55 | |
| 61.7% | 27.6% | 7:05 | |
| 74.5% | 45.7% | 12:31 | |
| 19.1% | 66.7% | 17:29 | |
| 44.7% | 71.4% | – | |
| 21.3% | 60.0% | – | |
| 19.1% | 22.2% | – | |
| 10.6% | 40.0% | – | |
| 8.5% | 100.0% | – | |
| 8.5% | 75.0% | – | |
| 6.4% | 66.7% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Invoker68.8%+21.6 pp32
Pugna100.0%+52.9 pp4
Medusa83.3%+36.2 pp6
Ancient Apparition69.2%+22.1 pp13
Nyx Assassin69.2%+22.1 pp13
Rubick55.6%+8.4 pp36
Earthshaker62.5%+15.4 pp16
Bloodseeker80.0%+32.9 pp5
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (2 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 2 | 4:55 | 0–50%5–100% | |
| 2 | 15:58 | 10–150%15–200% | |
| 2 | 12:31 | 10–150% | |
| 1 | 7:05 | 5–100% | |
| 1 | 2:38 | 0–50% | |
| 1 | 17:29 | 15–200% | |
| 1 | 22:27 | 20–250% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Dark Willow75.0%+27.9 pp20
Ogre Magi72.0%+24.9 pp25
Void Spirit100.0%+52.9 pp4
Witch Doctor75.0%+27.9 pp16
Zeus76.9%+29.8 pp13
Lion66.7%+19.6 pp33
Mars80.0%+32.9 pp10
Viper75.0%+27.9 pp12
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Phoenix12.5%-34.6 pp16
Gyrocopter12.5%-34.6 pp8
Invoker31.4%-15.7 pp35
Lycan0.0%-47.1 pp4
Techies28.6%-18.6 pp21
Luna35.3%-11.8 pp34
Disruptor33.3%-13.8 pp27
Outworld Devourer34.5%-12.6 pp29
The column in pp represents the difference from the hero's overall win rate (47.1%); the last number is the sample size.
