Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 81 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.
By match duration
| Up to 35 min | 52.9% | 331 matches |
| 35 to 50 min | 42.9% | 266 matches |
| 50 min or more | 41.5% | 53 matches |
Starting items
Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.
Quelling Blade53.2%
Iron Branch52.9%
Tango52.0%
Gauntlets of Strength52.4%
Magic Stick54.5%
Circlet55.1%
Items
The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.
| Item | Purchases | Win rate | Bought at |
|---|---|---|---|
| 484 | 54.3% | 2:09 | |
| 503 | 55.1% | 2:49 | |
| 699 | 53.7% | 11:52 | |
| 201 | 58.7% | 16:15 | |
| 276 | 54.4% | 18:56 | |
| 421 | 58.0% | 20:10 | |
| 437 | 56.8% | 20:18 | |
| 243 | 58.0% | 21:02 | |
| 54 | 68.5% | 23:31 | |
| 95 | 63.2% | 29:40 |
Best allies
Win rate with each ally (minimum of 1 matches).
Phoenix71.4%+23.2 pp28
Invoker64.7%+16.5 pp51
Dark Seer85.7%+37.5 pp7
Nyx Assassin68.0%+19.8 pp25
Earth Spirit75.0%+26.8 pp12
Ancient Apparition65.2%+17.0 pp23
Night Stalker68.8%+20.6 pp16
Rubick54.7%+6.5 pp75
Purchase time × win rate
Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 699 | 11:52 | 5–1070%10–1554%15–2039% | |
| 503 | 2:49 | 0–555%5–1058% | |
| 484 | 2:09 | 0–554% | |
| 437 | 20:18 | 10–1574%15–2050%20–2551%25–3055%30–3561% | |
| 421 | 20:10 | 15–2066%20–2553%25–3041% | |
| 276 | 18:56 | 15–2062%20–2540% | |
| 243 | 21:02 | 15–2067%20–2555% | |
| 201 | 16:15 | 10–1562%15–2058% | |
| 95 | 29:40 | 25–3066%30–3562% | |
| 54 | 23:31 | 20–2569% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Demon78.6%+30.4 pp14
Spirit Breaker62.3%+14.1 pp61
Legion Commander64.7%+16.5 pp34
Lion60.0%+11.8 pp65
Void Spirit75.0%+26.8 pp12
Viper66.7%+18.5 pp21
Slark58.2%+10.0 pp55
Ogre Magi60.0%+11.8 pp40
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Phoenix21.4%-26.8 pp28
Ancient Apparition20.8%-27.4 pp24
Grimstroke26.1%-22.1 pp23
Shadow Shaman33.3%-14.9 pp48
Invoker35.9%-12.3 pp64
Dragon Knight36.4%-11.8 pp55
Earthshaker37.3%-10.9 pp51
Necrophos39.7%-8.5 pp63
The column in pp represents the difference from the hero's overall win rate (48.2%); the last number is the sample size.
