Period: Last 24 hours.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 385 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 56.2% | 347 matches |
| 35 to 50 min | 43.3% | 217 matches |
| 50 min or more | 36.4% | 44 matches |
Starting items
Quelling Blade100.0%
Iron Branch100.0%
Sage's Mask100.0%
Magic Stick100.0%
Tango100.0%
Circlet50.0%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 43 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 23.3% | 30.0% | 2:07 | |
| 72.1% | 51.6% | 3:54 | |
| 27.9% | 50.0% | 7:08 | |
| 44.2% | 42.1% | 13:26 | |
| 30.2% | 30.8% | 15:44 | |
| 53.5% | 60.9% | 18:35 | |
| 48.8% | 81.0% | – | |
| 18.6% | 62.5% | – | |
| 14.0% | 100.0% | – | |
| 14.0% | 83.3% | – | |
| 11.6% | 100.0% | – | |
| 11.6% | 80.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Tusk80.0%+30.2 pp20
Outworld Devourer73.1%+23.2 pp26
Pudge62.9%+13.0 pp70
Earthshaker66.7%+16.8 pp30
Oracle73.3%+23.5 pp15
Magnus70.6%+20.8 pp17
Lifestealer60.9%+11.0 pp46
Spirit Breaker60.5%+10.6 pp43
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (2 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 2 | 3:54 | 0–50% | |
| 1 | 18:35 | 15–200% | |
| 1 | 15:44 | 15–200% | |
| 1 | 2:07 | 0–50% | |
| 1 | 5:54 | 5–100% | |
| 1 | 13:26 | 10–150% | |
| 1 | 7:08 | 5–100% | |
| 1 | 8:00 | 5–100% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Monkey King79.0%+29.1 pp19
Shadow Shaman73.3%+23.5 pp30
Io74.1%+24.2 pp27
Queen of Pain73.9%+24.1 pp23
Hoodwink68.4%+18.6 pp38
Invoker63.9%+14.1 pp61
Tiny80.0%+30.2 pp10
Keeper of the Light75.0%+25.2 pp12
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Meepo0.0%-49.8 pp5
Enigma28.6%-21.3 pp28
Ember Spirit34.3%-15.6 pp35
Omniknight20.0%-29.8 pp10
Alchemist14.3%-35.6 pp7
Techies36.6%-13.3 pp41
Dragon Knight40.7%-9.2 pp59
Lich34.6%-15.2 pp26
The column in pp represents the difference from the hero's overall win rate (49.8%); the last number is the sample size.
