Beastmaster

Day 10/10 · Divine and Immortal

Rank

Carry, day 10/10 (STRATZ). The summary, talents, and items are specific to the role; builds, duration, and matchups aggregate data from all roles because OpenDota does not report the player's role.

Role
Carry
Matches
23
Win rate
34.8%
Adjusted WR
18.8%
Pick rate
0.0%
Position in the role
#95 of 127
Score
D26/100

Abilities and talents

The most frequently used sequence for the first 10 levels, based on the 301 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.

50 matches · 54.0% win rate · 16.6% of matches
Summon Razorback
1
Wild Axes
2
Summon Razorback
3
Wild Axes
4
Wild Axes
5
Primal Roar
6
Wild Axes
7
Summon Razorback
8
Summon Razorback
9
Summon Raptors
10

Talent tree

Talents selected in Divine and Immortal ranked matches over the past week while playing Carry, based on STRATZ data. The selection represents the share of each option at that level.

No Wild Axes Cooldown
Picked 28.0% · Win 42.9%
25
-20s Primal Roar Cooldown
Picked 72.0% · Win 61.1%
Main pick
+25 Damage to Beastmaster and his summons
Picked 53.1% · Win 57.7%
Main pick
20
+250 Health to Beastmaster and his summons
Picked 46.9% · Win 56.5%
+15 Movespeed to Beastmaster and his summons
Picked 25.0% · Win 60.0%
Best win rate
15
+200 Primal Roar Cast Range
Picked 75.0% · Win 48.9%
Most picked
+5 Armor
Picked 0.0% · Win –
10
+1.5% Wild Axes Damage Amp Per Stack
Picked 100.0% · Win 49.1%
Main pick

By match duration

Up to 35 min55.2%397 matches
35 to 50 min43.4%316 matches
50 min or more33.8%68 matches

Starting items

Pre-game purchases for the role over the last week (STRATZ), along with the win rate for each.

  • Iron Branch52.6%
  • Tango56.7%
  • Faerie Fire57.1%
  • Quelling Blade44.4%
  • Magic Stick48.0%
  • Circlet64.3%

Items

The 12 most purchased final items (completed items, excluding components and consumables) when playing Carry over the last week (STRATZ), ordered from earliest to latest purchase: matches with the purchase, win rate, and average minute of the first purchase. STRATZ does not report final inventories or the total number of matches for the week, so the column shows purchases rather than the proportion.

There is no item data for this function yet.

Best allies

Win rate with each ally (minimum of 1 matches).

Purchase time × win rate

Win rate by the minute of the first purchase for each item when playing as Carry, in 5-minute intervals, over the last week (STRATZ). Hover to see the sample size for each interval.

No matches with the purchase order yet.

Good against

Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.

Weak against

The enemies against whom the win rate is low, even in the best-case scenario within the sample.

The column in pp represents the difference from the hero's overall win rate (48.5%); the last number is the sample size.