Period: Last 24 hours.
The rank applies to the summary and roles; builds, items, and matchups combine all ranks.
Abilities and talents
The most frequently used sequence for the first 10 levels, based on the 359 matches with known skill order across all roles and ranks. Only matches processed by OpenDota have this data, and nearly all of them are professional matches (from the entire patch); the sequence incorporates these matches to provide a representative sample. Hover over each level to view the skill.










Talent tree
Talents selected in Divine and Immortal ranked matches over the past week, using data from STRATZ. The selection represents the share of each side at that level.
By match duration
| Up to 35 min | 52.2% | 366 matches |
| 35 to 50 min | 51.3% | 195 matches |
| 50 min or more | 52.3% | 44 matches |
Starting items
Iron Branch100.0%
Tango100.0%
Quelling Blade92.9%
Magic Stick78.6%
Faerie Fire50.0%
Circlet28.6%
Observer Ward14.3%
Enchanted Mango7.1%
Final items
The 12 most frequently used final items (fully assembled, excluding components and consumables) found in inventories at the end of the match, ordered from earliest to latest purchase. Usage represents the proportion of 144 matches where the items are known (match details depend on OpenDota quotas); hover to view the sample size.
| Item | Usage | Win rate | Bought at |
|---|---|---|---|
| 48.6% | 64.3% | 3:34 | |
| 16.7% | 58.3% | 5:50 | |
| 78.5% | 63.7% | 6:13 | |
| 79.2% | 63.2% | 14:43 | |
| 6.3% | 66.7% | 16:46 | |
| 75.7% | 67.9% | 17:24 | |
| 30.6% | 81.8% | 21:06 | |
| 16.0% | 78.3% | 23:53 | |
| 14.6% | 100.0% | 24:22 | |
| 8.3% | 91.7% | – | |
| 6.3% | 100.0% | – | |
| 4.2% | 50.0% | – |
Best allies
Win rate with each ally (minimum of 1 matches).
Marci71.1%+20.0 pp38
Razor75.0%+23.9 pp24
Invoker60.5%+9.4 pp129
Juggernaut85.7%+34.6 pp7
Enigma61.8%+10.7 pp55
Windranger58.2%+7.1 pp98
Tusk62.0%+10.9 pp50
Silencer61.5%+10.5 pp52
Purchase time × win rate
Win rate based on the minute of each item's first purchase, in 5-minute intervals. Only matches with purchase order data are included (14 for this hero): hover over the intervals to view sample sizes, and keep in mind that small samples are subject to high variance.
| Item | Purchases | Average | Win rate per minute of purchase |
|---|---|---|---|
| 12 | 9:55 | 5–1038%10–150% | |
| 10 | 3:08 | Start100%0–529%5–100% | |
| 10 | 6:02 | 0–5100%5–1022% | |
| 9 | 17:24 | 10–15100%15–2025%20–250% | |
| 9 | 14:43 | 10–1560%15–200% | |
| 4 | 5:50 | 5–1025% | |
| 4 | 4:40 | 0–533%5–10100% | |
| 3 | 20:41 | 15–20100%20–250% | |
| 2 | 23:53 | 20–25100%25–300% | |
| 1 | 19:54 | 15–200% |
Good against
Win rate against each enemy (minimum of 1 matches), based on the win rate guaranteed by the sample.
Shadow Fiend77.5%+26.4 pp40
Snapfire72.6%+21.5 pp62
Omniknight83.3%+32.2 pp12
Warlock77.8%+26.7 pp18
Huskar72.4%+21.3 pp29
Bloodseeker87.5%+36.4 pp8
Axe61.4%+10.3 pp127
Drow Ranger64.0%+12.9 pp75
Weak against
The enemies against whom the win rate is low, even in the best-case scenario within the sample.
Disruptor34.0%-17.1 pp53
Enigma31.6%-19.5 pp38
Razor31.4%-19.7 pp35
Visage20.0%-31.1 pp10
Winter Wyvern39.4%-11.7 pp66
Slark42.2%-8.9 pp102
Brewmaster30.0%-21.1 pp20
Windranger42.3%-8.8 pp104
The column in pp represents the difference from the hero's overall win rate (51.1%); the last number is the sample size.
